I'm not sure sure if it was an afterthought. However, this game does feature a lot of free roaming, quite similar to Resident Evil (even has tank controls).mistamontiel wrote:I thought this is the one largely free roaming around and lightgun was more afterthought
[v1.0 RELEASED] Death Crimson 2: Altar of Melanito (English Translation Patch)
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Re: [New English Translation Project Started] Death Crimson 2: Altar of Melanito
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Re: [New English Translation Project Started] Death Crimson 2: Altar of Melanito
Testing confirms PAL console with PAL gun and s-video works fine.
EDIT: To be clear, I didn't change anything. This test was performed by somebody using the vanilla version of the original NTSC-J game.
EDIT: To be clear, I didn't change anything. This test was performed by somebody using the vanilla version of the original NTSC-J game.
Last edited by ateam on Tue Dec 19, 2023 9:04 am, edited 1 time in total.
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Re: [New English Translation Project Started] Death Crimson 2: Altar of Melanito
amazing, you've mentioned you don't have any spare time so if you need any help wih testing/translation etc
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Re: [New English Translation Project Started] Death Crimson 2: Altar of Melanito
Okay, i have the game now, how to patch it.
Dc_gun_test_01.zip oh! 667 mb
Is the patch finished alteady?
If still in development ill wait for it to be finished.
Dc_gun_test_01.zip oh! 667 mb
Is the patch finished alteady?
If still in development ill wait for it to be finished.
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Re: [New English Translation Project Started] Death Crimson 2: Altar of Melanito
Translation is still in development. This was just a test disc image of the original game for PAL consoles owners with PAL light guns to test. As I said in my post, it should be ignored.cbnj wrote:Okay, i have the game now, how to patch it.
Dc_gun_test_01.zip oh! 667 mb
Is the patch finished alteady?
If still in development ill wait for it to be finished.
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Re: [New English Translation Project Started] Death Crimson 2: Altar of Melanito
ateam tested dc2_gun_test_31: no video in rgb scart in pal.
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Re: [New English Translation Project Started] Death Crimson 2: Altar of Melanito
Thank you for wanting to assist. This test forced 480p over SCART.Gromber wrote:ateam tested dc2_gun_test_31: no video in rgb scart in pal.
As mentioned, I already had someone test this, so please ignore

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Re: [New English Translation Project Started] Death Crimson 2: Altar of Melanito
Hi all,
Just wanted to post a little status update here
As of right now, it would appear that all system messages, menus, and non-story text has been fully translated and tested. I say "appear" because there's a sizable number of leftover strings that I don't believe ever make an appearance in the game itself.
Story dialogue text itself hovering around the 50% translated/edited/tested mark. In addition to that, over half of all FMVs have been subtitled.
To break up some of the monotony, I started working on the brand-new bonus content feature I've added to the game. I recorded a little preview video here for anyone curious.
https://youtu.be/ZElhPZ0vj2Y
Speaking of leftover assets, there were at least 30 unused work-in-progress/test FMVs on the original retail GD-ROM. None of these are particularly interesting, but removing them should allow me to create a very nice limited-size CDI release, in addition to full-size GDI. After all, I need space for the 50MB+ Kunitaka Watanabe video!
Just wanted to post a little status update here

As of right now, it would appear that all system messages, menus, and non-story text has been fully translated and tested. I say "appear" because there's a sizable number of leftover strings that I don't believe ever make an appearance in the game itself.
Story dialogue text itself hovering around the 50% translated/edited/tested mark. In addition to that, over half of all FMVs have been subtitled.
To break up some of the monotony, I started working on the brand-new bonus content feature I've added to the game. I recorded a little preview video here for anyone curious.
https://youtu.be/ZElhPZ0vj2Y
Speaking of leftover assets, there were at least 30 unused work-in-progress/test FMVs on the original retail GD-ROM. None of these are particularly interesting, but removing them should allow me to create a very nice limited-size CDI release, in addition to full-size GDI. After all, I need space for the 50MB+ Kunitaka Watanabe video!
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Re: [New English Translation Project Started] Death Crimson 2: Altar of Melanito
Wanted to post an update here on some exciting new stuff I added to the game: VMU icon support for both standard controller and light gun!
I created a 10-part post on X/Twitter/whatever, so copying/pasting it all here and reformatting it just seems silly.
Instead, here are the direct links to all 10 parts, which can be viewed even without an account.
https://twiiit.com/DerekPascarella/stat ... 8728933458
Long story short, I brought over missing code from other games, in this case _pdVmsLcdWrite1. This particular function is a lot smaller and faster than _pdVmsLcdWrite. Both come from the Shinobi library, but _pdVmdLcdWrite1 had way fewer external dependent functions associated with it, thus making the job of bringing the code over to "Death Crimson 2" a bit easier.

I created a 10-part post on X/Twitter/whatever, so copying/pasting it all here and reformatting it just seems silly.
Instead, here are the direct links to all 10 parts, which can be viewed even without an account.
- 1) https://twitter.com/DerekPascarella/sta ... 8728933458
2) https://twitter.com/DerekPascarella/sta ... 3959226421
3) https://twitter.com/DerekPascarella/sta ... 6127747528
4) https://twitter.com/DerekPascarella/sta ... 8061280362
5) https://twitter.com/DerekPascarella/sta ... 9768354204
6) https://twitter.com/DerekPascarella/sta ... 1580326053
7) https://twitter.com/DerekPascarella/sta ... 3924966850
8) https://twitter.com/DerekPascarella/sta ... 5631995306
9) https://twitter.com/DerekPascarella/sta ... 7523634575
10) https://twitter.com/DerekPascarella/sta ... 9197223278
https://twiiit.com/DerekPascarella/stat ... 8728933458
Long story short, I brought over missing code from other games, in this case _pdVmsLcdWrite1. This particular function is a lot smaller and faster than _pdVmsLcdWrite. Both come from the Shinobi library, but _pdVmdLcdWrite1 had way fewer external dependent functions associated with it, thus making the job of bringing the code over to "Death Crimson 2" a bit easier.

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