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Re: Unfinished DC Emulators Need New Life!

Posted: Fri May 24, 2024 6:19 am
by OatBob
I've always been enamored by the Casio Loopy. 32-bit system, with 2 games using the mouse. Only 10 (or 11?) game library, so compatibility issues can pretty much be targeted per-game. It's always been obscure, and has yet to be emulated. That's changing, as the console just got an everdrive.

http://www.femicom.org/research/emulati ... l-bennett/

Re: Unfinished DC Emulators Need New Life!

Posted: Fri May 24, 2024 7:15 am
by Teuton1379
Ian,

Thanks for the encouraging update. I am on Discord and see your Patreon work, however I have not seen any new cdi files in a long time. Many of us love playing the games on original hardware, on disc, not using a gdemu.

I did not mention the C64 emuator (dreamFrodo) because the games I have tried work. I am not saying there could be improvements, but the ones I listed are in more dire need of an update / fix / enhancement.

I can test if you are looking for extra hands. I am a methodical tester as I have written and managed test plans for other games (Intellivision, Apple, Atari 8 bits, etc., even for public/private encryption software.)

T

Re: Unfinished DC Emulators Need New Life!

Posted: Sat May 25, 2024 2:30 am
by cypressRU
Ian Micheal wrote: Tue May 21, 2024 5:57 pm Tons of life in the DC scene.
Can confirm. Tons of devs new and old working on DC right now, in addition to the fact that KOS is getting updated rapidly. I'm even hosting a gamejam this summer to try to get some more homebrew for everyone

Re: Unfinished DC Emulators Need New Life!

Posted: Sat May 25, 2024 8:49 am
by Ian Micheal
Teuton1379 wrote: Fri May 24, 2024 7:15 am Ian,

Thanks for the encouraging update. I am on Discord and see your Patreon work, however I have not seen any new cdi files in a long time. Many of us love playing the games on original hardware, on disc, not using a gdemu.

I did not mention the C64 emuator (dreamFrodo) because the games I have tried work. I am not saying there could be improvements, but the ones I listed are in more dire need of an update / fix / enhancement.

I can test if you are looking for extra hands. I am a methodical tester as I have written and managed test plans for other games (Intellivision, Apple, Atari 8 bits, etc., even for public/private encryption software.)

T

Example: This is broken not on a dc but on a PC version of the src, even YouTube videos with it broken.
The left side of the screen clipping has been broken since the start.
https://streamable.com/tsoegt

Fixed now, like the art of fighting 1 and windjammers, etc., Magic Drop 2 on snes and Neogeo CD, this work needs to be done.
After fixing my own project first, I post all CDI's there. 

https://streamable.com/n75san

The Christmas release had a number of fixed emulator projects not releasing things as emulators that load billions of games. 
There are cores or auto ports you use, etc., doing everything like this so I can perfect each game. Released: 5 fixed 
Neogeo CD games are better than any that have ever run on Dreamcast.

My passion was always neogeo that's what i started on in 2002.. Example of this fixed pretty much all the neogeo ports on snesdreams core etc..

Can see the clipping error i just fixed in this review of the game
https://youtu.be/sOG80sdHa7Q?t=118

:) this was 15 hours debugging and work just one game right now it's all neogeo cd and no neo4all is not correct going for best 60fps and fixed glitches and sound and saving and making it like a retail port etc.. Windjammers if i had a licence would be for sale most perfect version on dc now.. I also take away input lag and make it work on rgb and vga..

Fix for king of monsters It breaks most of the others so no way to included this in overall emulator. This is prolly why it was broken for so long like riding hero and some others they do things that all the others games dont and there be no way easy that did not take a ton more work to include them in emulator can run all games..

Also why i do single direct core loading emulators i can change anything needed for each game..

Re: Unfinished DC Emulators Need New Life!

Posted: Sat May 25, 2024 2:06 pm
by MastaG
Thx for being there for us Ian.
This reminds me I have to get that table soccer game you recently got working.
Looking forward to more snes stuff.
Zero frameskip Super Mario World @ fullspeed?

Re: Unfinished DC Emulators Need New Life!

Posted: Sat May 25, 2024 2:48 pm
by Ian Micheal
MastaG wrote: Sat May 25, 2024 2:06 pm Thx for being there for us Ian.
This reminds me I have to get that table soccer game you recently got working.
Looking forward to more snes stuff.
Zero frameskip Super Mario World @ fullspeed?
I think more then possible right now with trans on no frameskip it's hitting 50 to 60.. If my idea about sound works like it does for DNCD we could be in business..

Re: Unfinished DC Emulators Need New Life!

Posted: Fri Jun 07, 2024 10:11 pm
by Maztr_0n
honestly i'm curious about the Stella DC emulator from the 2000's, would be cool to see more stuff for it.

Re: Unfinished DC Emulators Need New Life!

Posted: Sat Jun 08, 2024 7:43 am
by Ryo_Hazuki
Hello, by any chance is there an Atari Linx emulator for the Dreamcast?

Re: Unfinished DC Emulators Need New Life!

Posted: Sat Jun 08, 2024 2:08 pm
by OatBob

Re: Unfinished DC Emulators Need New Life!

Posted: Fri Jun 14, 2024 8:38 pm
by OatBob
Has DreamLibrary been investigated? We know of Sega's 1st-party emulators from Smash Pack and Shenmue (or Yu Suzuki's Gameworks). What about these official download titles?

You used to be able to download from a library of 30 MegaDrive and PC-Engine games.

Source:
isao.net/isaogames/dl/web/
Sample list of titles:
http://www.isao.net/isaogames/dl/web/list.html