CDI/ISO SNES Super Mario Collection (Fastroms + hacks recreations)

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Ian Micheal
Developer
Posts: 6288
Location: USA
Contact:

Re: CDI/ISO SNES Super Mario Collection (Fastroms + hacks recreations)

Post by Ian Micheal »

Lou_P wrote: Sat Feb 22, 2025 1:50 pm
Ian Micheal wrote: Sat Feb 22, 2025 12:33 pm I have now fixed analog stick crashing anything

also fixed toe jam and earl
https://streamable.com/z6r33b broken layers before
Now full dac and fm
https://streamable.com/iseqgi

full fixed split screen
https://streamable.com/y1km0t

full fixed shadows
https://streamable.com/2okp5c

fullfixed Mutant League Hockey
https://streamable.com/9ym7ng

all fixes triggered by the rom name the release and src be up when Dremulation is out //

Also menu and cores be easy to use for every one to make a collection :)
You can come to my discord and report a game that is broken for me to work on :)

Toejam and earl is major broken game and it needed a major render rework to fix

Old
bandicam 2025-02-18 13-11-24-585.jpg
old broken
bandicam 2025-02-18 15-43-01-478.jpg

Fixed
bandicam 2025-02-22 12-42-22-602.jpg
Fixed
bandicam 2025-02-22 12-43-11-961.jpg

:)
Great work Ian, Gens4All is getting closer to perfection, I only have one wish, to be able to play MK1 and MK2 more comfortably with original controller, using the MK Snes controller style layout, is it possible to add it?, it would look something like this:

DC -> GEN

A A
B C
X X
Y Z
L Y
R B

Thank you very much for your kindness. I have used your work quite a bit, hope I haven't caused any discomfort because of that. So I have a lot to thank you for.
Yes, MK2, I have totally fixed it. What I will do is change it so it is triggered by the ROM name and the control layout so it is built in, and when it loads, it has the SNES-style pad but does not affect other games. Not at all. In the end, I want all cores to load and return and be easy to use for everyone to make their own things, whatever that is.

Lou_P
Anarki
Posts: 91

Re: CDI/ISO SNES Super Mario Collection (Fastroms + hacks recreations)

Post by Lou_P »

Dremulation shows a lot of promise 🤠

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Ian Micheal
Developer
Posts: 6288
Location: USA
Contact:

Re: CDI/ISO SNES Super Mario Collection (Fastroms + hacks recreations)

Post by Ian Micheal »

Lou_P wrote: Sat Feb 22, 2025 11:54 pm Dremulation shows a lot of promise 🤠
added detected on booting the rom
MKIICONTROLSMODE.jpg
:)

User avatar
Ian Micheal
Developer
Posts: 6288
Location: USA
Contact:

Re: CDI/ISO SNES Super Mario Collection (Fastroms + hacks recreations)

Post by Ian Micheal »

Ian Micheal wrote: Mon Feb 24, 2025 12:00 am
Lou_P wrote: Sat Feb 22, 2025 11:54 pm Dremulation shows a lot of promise 🤠
added detected on booting the rom
MKIICONTROLSMODE.jpg

:)
Yes fixing the controls like you wanted i had to add another mode first lol

User avatar
Ian Micheal
Developer
Posts: 6288
Location: USA
Contact:

Re: CDI/ISO SNES Super Mario Collection (Fastroms + hacks recreations)

Post by Ian Micheal »

Here your mode
loue.jpg
DC -> GEN

A A
B C
X X
Y Z
L Y
R B
Detects on rom name on boot no need to go into menu to change it
mkii.jpg
I can do these for every game per name control scheme :)

Lou_P
Anarki
Posts: 91

Re: CDI/ISO SNES Super Mario Collection (Fastroms + hacks recreations)

Post by Lou_P »

Ian Micheal wrote: Mon Feb 24, 2025 12:13 am Here your mode
loue.jpg

DC -> GEN

A A
B C
X X
Y Z
L Y
R B
Detects on rom name on boot no need to go into menu to change it
mkii.jpg

I can do these for every game per name control scheme :)
Awesome Ian!! I can't wait Dremulation!! Thanks code magician 🪄 😃

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