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Re: Wipeout Rewrite Dreamcast Port With Sound
Posted: Sun Apr 13, 2025 1:49 pm
by corrigo
Hopefully, he'll add a split-screen mode for up to 4 players
https://x.com/XProger_san/status/1911565115591115042
Re: Wipeout Rewrite Dreamcast Port With Sound
Posted: Mon Apr 14, 2025 2:38 am
by Nico0020
Ian Micheal wrote: ↑Fri Apr 11, 2025 6:33 pm
even 3d modeled dc controller on the menu now and native widescreen list goes on..
I absouletly love that touch and always hope to see more ports do such things. Gives the game the polish and an identity as a DC game.
I also hope to see split screen added. Would love to see how well it runs. IIRC the saturn and PS1 ports didnt have split screen till later versions of the game?
Re: Wipeout Rewrite Dreamcast Port With Sound
Posted: Mon Apr 14, 2025 1:05 pm
by MoeFoh
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Re: Wipeout Rewrite Dreamcast Port With Sound
Posted: Tue Apr 15, 2025 7:52 am
by yoppie
can someone share loader setting on dreamshell? my dreamcast ntsc us with dreamshell load wipeout always restart, tahnks
Re: Wipeout Rewrite Dreamcast Port With Sound
Posted: Wed Apr 16, 2025 4:58 am
by MoeFoh
Hot off the press v2.0.
"This release adds 16:9 anamorphic widescreen, significantly extended draw distance, maintains 60 FPS. Bug-fixes for collision, sound, rendering issues. Every other feature remains complete from v1.0."
Re: Wipeout Rewrite Dreamcast Port With Sound
Posted: Fri Apr 18, 2025 1:41 pm
by K.Kertsman
pc/nulldc / demul all versions are working
dc/gdemu clone: for some reasons I get black screen on boot with 2.0 and 2.1, only 1.0 is working fine
about improving the game without spoils it : could be great if the author will make the weapons discardable ala wipeout xl ?
Re: Wipeout Rewrite Dreamcast Port With Sound
Posted: Fri Apr 18, 2025 4:20 pm
by MoeFoh
v2.1 download:
https://www.mediafire.com/file_premium/ ... 17.7z/file
This build restores the following behaviors from the original PSX Wipeout:
1. Music stops and changes to a new random track when going between title screen/menus and game (and vice versa) - this also fixes the nasty audio glitches that would happen occasionally when reading other game data from the CD while music was playing.
2. PSX-accurate 30 second countdown to first attract mode demo. Races now start with countdown from starting line in attract mode. Restored "DEMO MODE" on-screen display when not running credit scroller. Also condensed the text of the credit scroller and changes the font size to match PSX original.
3. Ship-to-ship collisions have received bug-fixes as some fixed-point constants were translated to float incorrectly. They look and feel like the PSX game now.
Re: Wipeout Rewrite Dreamcast Port With Sound
Posted: Fri Apr 18, 2025 4:37 pm
by dubcity
Repack of April 15 release of Wipeout by jnmartin84 ODE version
I've removed the dummy file so cdi size is now 208 mb. Added jpn style front cover that was included with release. Tested to start and ran a single race.
https://mega.nz/file/hyI01bBR#Trxe-M7Nv ... FgKBCeyzpM
Re: Wipeout Rewrite Dreamcast Port With Sound
Posted: Fri Apr 18, 2025 4:40 pm
by MoeFoh
dubcity wrote: ↑Fri Apr 18, 2025 4:37 pm
Repack of April 15 release of Wipeout by jnmartin84 ODE version
I've removed the dummy file so cdi size is now 208 mb. Added jpn style front cover that was included with release. Tested to start and ran a single race.
https://mega.nz/file/hyI01bBR#Trxe-M7Nv ... FgKBCeyzpM
I wonder if this will fix this reported issue with v2.0 & v2.1 on real hardware?
viewtopic.php?p=194842#p194842
Re: Wipeout Rewrite Dreamcast Port With Sound
Posted: Fri Apr 18, 2025 5:06 pm
by dubcity
The repack is the release before the fix. I'll work on replacking the new one tomorrow.