Doom Online
- Favrenation
- Outrun
- Posts: 1137
- Dreamcast Games you play Online: Phantasy Star Online Ver. 2, Quake 3 Arena, 4x4 Evo, Maximum Pool
- Location: Earth
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- Outrun
- Posts: 1136
- Dreamcast Games you play Online: I Love Playing all dreamcast games.
But im pretty boss at:
MvC2, Etc
Re: Doom Online
lets see i put in the image selected doom wad. then pressed b and now ima kinda stuck on loading the whole time xp
Meh Stuff http://dreamcast-talk.com/forum/viewtopic.php?p=18650#p18650
Before you download meh mirrors read this
http://dreamcast-talk.com/forum/viewtopic.php?f=2&t=2353&p=22482#p22482
Before you download meh mirrors read this
http://dreamcast-talk.com/forum/viewtopic.php?f=2&t=2353&p=22482#p22482
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- Outrun
- Posts: 1136
- Dreamcast Games you play Online: I Love Playing all dreamcast games.
But im pretty boss at:
MvC2, Etc
Re: Doom Online
i couldent get it to run or maybe there is long loading time idk
Meh Stuff http://dreamcast-talk.com/forum/viewtopic.php?p=18650#p18650
Before you download meh mirrors read this
http://dreamcast-talk.com/forum/viewtopic.php?f=2&t=2353&p=22482#p22482
Before you download meh mirrors read this
http://dreamcast-talk.com/forum/viewtopic.php?f=2&t=2353&p=22482#p22482
- Impulse
- Admin
- Posts: 2109
- Dreamcast Games you play Online: BBA Games
- Location: USA
Re: Doom Online
Here's the discjuggler image that uses the doom1.wad. http://www.megaupload.com/?d=VXQZIKI9 I also included the source, etc.
I'm looking for someone to play with. I'll create a area here http://dreamcast-talk.com/forum/viewforum.php?f=4
I'm looking for someone to play with. I'll create a area here http://dreamcast-talk.com/forum/viewforum.php?f=4
-Impulse
- Radkin
- PSOaholic
- Posts: 2208
- Dreamcast Games you play Online: PSO, Q3A, 4x4 & Maximum Pool
- Location: USA
Re: Doom Online
Great work. I am interested in playing with you if I can get online. I will try this when I come home from work late in the PM hours. (GMT -5)Impulse wrote:Here's the discjuggler image that uses the doom1.wad. http://www.megaupload.com/?d=VXQZIKI9 I also included the source, etc.
I'm looking for someone to play with. I'll create a area here http://dreamcast-talk.com/forum/viewforum.php?f=4
- Bob Dobbs
- Sub Genius
- Posts: 4413
- Dreamcast Games you play Online: PSO, AFO, PBA, 4x4 Evo, IGP, Planet Ring and Max Pool
- Location: USA
- Contact:
Re: Doom Online
I believe this will not be so easy being that it seems the "server" has to be one of the players. This player would need the user's IP addy for them to connect (from what I just read).
I have been surfing for a website that is hosting a "DOOM" server. Not a great deal of luck.
I have been surfing for a website that is hosting a "DOOM" server. Not a great deal of luck.
Regards,
Bob Dobbs
Bob Dobbs
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- Rank 9
- Posts: 950
Re: Doom Online
Thats interesting, it would be nice to have Quake with modem support. I know the Katanna SDK had the modem fully working, but that was Sega's official SDK, but it was released.BlueCrab wrote:The problem with doing modem stuff on the Dreamcast is that KallistiOS doesn't have a working PPP stack. For some unknown reason, the one in lwIP doesn't work at all, and I never got the time/patience to finishing writing a replacement for it (and I don't believe anyone else has worked on KOS' network code in a long while, other than me). I have a partial replacement that works with KOS' built-in network UDP/IP stack (which I also wrote), but sadly no way to test it with a real ISP. That, and I haven't touched the code in many years, so I doubt it even works anymore...TeamXlink Quoting Hobofreak wrote:I was really excited until I read that part.On the Dreamcast, you need the BBA to use networking.
Are there any homebrew games that have modem network support?
It was one of those little side projects that I worked on, but never finished to a point of it being useful or releasable. Heck, this is the first time I've actually publicly acknowledged even having anything partially working with regard to PPP, I think.
I talked to mk about modem support in Makaqu, and he also said that KOS was lacking TCP/IP stack support.
Also, the three quote stack limit gets rather annoying at times.
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