Re: Doom Online
Posted: Sat Aug 07, 2010 10:16 am
Nonothat just posted it in the download section.
Great work. I am interested in playing with you if I can get online. I will try this when I come home from work late in the PM hours. (GMT -5)Impulse wrote:Here's the discjuggler image that uses the doom1.wad. http://www.megaupload.com/?d=VXQZIKI9 I also included the source, etc.
I'm looking for someone to play with. I'll create a area here http://dreamcast-talk.com/forum/viewforum.php?f=4
Thats interesting, it would be nice to have Quake with modem support. I know the Katanna SDK had the modem fully working, but that was Sega's official SDK, but it was released.BlueCrab wrote:The problem with doing modem stuff on the Dreamcast is that KallistiOS doesn't have a working PPP stack. For some unknown reason, the one in lwIP doesn't work at all, and I never got the time/patience to finishing writing a replacement for it (and I don't believe anyone else has worked on KOS' network code in a long while, other than me). I have a partial replacement that works with KOS' built-in network UDP/IP stack (which I also wrote), but sadly no way to test it with a real ISP. That, and I haven't touched the code in many years, so I doubt it even works anymore...TeamXlink Quoting Hobofreak wrote:I was really excited until I read that part.On the Dreamcast, you need the BBA to use networking.
Are there any homebrew games that have modem network support?
It was one of those little side projects that I worked on, but never finished to a point of it being useful or releasable. Heck, this is the first time I've actually publicly acknowledged even having anything partially working with regard to PPP, I think.