Development
- VasiliyRS
- Uber
- Posts: 1076
- Dreamcast Games you play Online: Quake 3 Areana
Phantasy Star Online v2 - Location: Europe
Re: Development
Kronus980 , for DC development there are 3 way :
KallistiOS http://sourceforge.net/projects/cadcdev/ - cptDC said you before and gave link to image that work on pc and dc with all needed dev. tools for KOS .
Katana - Sega official dev.tool .
WinCE SDK for Dreamcast - suitable for porting old pc games to dc - Half Life , 4x4 Evolution , KISS Psycho Circus , Resident Evil 2 , Tomb Raider Chronicles , Tomb Raider The Last Revelation were posted through WinCE SDK for DC .
i am not sure if last two is legal nowadays .
KallistiOS http://sourceforge.net/projects/cadcdev/ - cptDC said you before and gave link to image that work on pc and dc with all needed dev. tools for KOS .
Katana - Sega official dev.tool .
WinCE SDK for Dreamcast - suitable for porting old pc games to dc - Half Life , 4x4 Evolution , KISS Psycho Circus , Resident Evil 2 , Tomb Raider Chronicles , Tomb Raider The Last Revelation were posted through WinCE SDK for DC .
i am not sure if last two is legal nowadays .
Buy new independent Dreamcast games:
https://www.play-asia.com/games/retro_gaming/sega/dreamcast/games/14/71gz#fc=o:6
https://www.dragonbox.de/en/132-games#/system-dreamcast
http://orionsoft.free.fr/retroshop/dc.htm
https://www.play-asia.com/games/retro_gaming/sega/dreamcast/games/14/71gz#fc=o:6
https://www.dragonbox.de/en/132-games#/system-dreamcast
http://orionsoft.free.fr/retroshop/dc.htm
- Captain Dreamcast
- Developer
- Posts: 323
- Dreamcast Games you play Online: Everything... as soon as I've got that PC-DC server set up xD
- Location: Germany
- Contact:
Re: Development
I thought you need a DevKit to use these two?Vasiliy wrote: i am not sure if last two is legal nowadays .
Never used 'em for programming myself

For Great Justice!
- VasiliyRS
- Uber
- Posts: 1076
- Dreamcast Games you play Online: Quake 3 Areana
Phantasy Star Online v2 - Location: Europe
Re: Development
desirable but not necessary at least for WinCE SDK ... you can compile exe and take 1st_read.bin from other game like it was done for quakedc and some other applications and it really works !I thought you need a DevKit to use these two?
Buy new independent Dreamcast games:
https://www.play-asia.com/games/retro_gaming/sega/dreamcast/games/14/71gz#fc=o:6
https://www.dragonbox.de/en/132-games#/system-dreamcast
http://orionsoft.free.fr/retroshop/dc.htm
https://www.play-asia.com/games/retro_gaming/sega/dreamcast/games/14/71gz#fc=o:6
https://www.dragonbox.de/en/132-games#/system-dreamcast
http://orionsoft.free.fr/retroshop/dc.htm
- Kronus980
- lithium
- Posts: 35
- Dreamcast Games you play Online: None
- Location: California
- Contact:
Re: Development
Ya it always talks about a devbox.Vasiliy wrote:desirable but not necessary at least for WinCE SDK ... you can compile exe and take 1st_read.bin from other game like it was done for quakedc and some other applications and it really works !I thought you need a DevKit to use these two?
- Pac-Man
- lithium
- Posts: 47
- Location: Brazil
Re: Development
Well... I really don't know anything on how to develop a game. But I read, that someone started a Medal of Honor:AA port. This game have the same engine of Quake 3. So... That is my request for a developer! 
I guess, if those guys made some progress; it could be used...
Good luck, anyway!

I guess, if those guys made some progress; it could be used...
Good luck, anyway!
- Kronus980
- lithium
- Posts: 35
- Dreamcast Games you play Online: None
- Location: California
- Contact:
Re: Development
Cool. I'm currently downloading the Windows CE sdk, which doesn't require a devbox, along with what you told me to download. And yeah, about that game, sounds goowd.
- BlueCrab
- Developer
- Posts: 845
Re: Development
Most of the Dreamcast homebrew community severely frowns upon anything written using the Windows CE or Katana SDKs. They're both illegal to use without a license from Sega (and Microsoft in the case of WinCE).
There are plenty of homebrew SDKs available, of which KallistiOS (KOS) is the most popular. libronin is the second most popular (used by DreamSNES among other things). Also, there was libdream back in the day (which was written by the same people who started KOS).
Simply put, if you want any kind of support behind you, you should really look into using KOS, libronin, or libdream. Pretty much nobody uses the Katana or WinCE SDKs at this point, and there's very few places that will support your projects if you use them.
There are plenty of homebrew SDKs available, of which KallistiOS (KOS) is the most popular. libronin is the second most popular (used by DreamSNES among other things). Also, there was libdream back in the day (which was written by the same people who started KOS).
Simply put, if you want any kind of support behind you, you should really look into using KOS, libronin, or libdream. Pretty much nobody uses the Katana or WinCE SDKs at this point, and there's very few places that will support your projects if you use them.
- Kronus980
- lithium
- Posts: 35
- Dreamcast Games you play Online: None
- Location: California
- Contact:
Re: Development
Sure Bob, lmao. But uuh.... I think the source forge link is weird or something. When I extract it, it's Python and what not.
- BlueCrab
- Developer
- Posts: 845
Re: Development
KOS hasn't had a proper release in a long while. PyKOS (what you probably grabbed) was a port of Python to KOS that I don't really think went anywhere... Grabbing KOS from the Subversion repository is the way to go.
Assuming you have some sort of sane *nix-like shell (so, Linux, Mac OS X, *BSD, Cygwin, MinGW/MSYS), make sure you have the subversion client programs installed, then do this:
That will get you KOS and everything that goes with it. If you don't want dcload and other such things, then do this instead:
From there, to update things (since you're grabbing from the SVN, that's the bleeding edge newest code), you'd do this (from the top-level KOS directory):
As I said in my previous post, using WinCE or Katana without the appropriate licenses (which are impossible to get by now) is illegal. Many Dreamcast-related sites don't want anything to do with illegal stuff, mainly because of how benevolent Sega was with the whole homebrew situation. Even if the system is commercially dead, its still nice to respect the company that brought it to you and took the stance that they did with the homebrew community.
Assuming you have some sort of sane *nix-like shell (so, Linux, Mac OS X, *BSD, Cygwin, MinGW/MSYS), make sure you have the subversion client programs installed, then do this:
Code: Select all
svn co https://cadcdev.svn.sourceforge.net/svnroot/cadcdev cadcdev
Code: Select all
svn co https://cadcdev.svn.sourceforge.net/svnroot/cadcdev/kos kos
Code: Select all
svn update
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