Re: Shenmue 3 in development for PS3?
Posted: Thu Oct 27, 2011 10:43 pm
very much my point. the 8 synergistic processing elements, is only one of the things that make the ps3 more advanced. Xbox fan boys won't admit to it that their console is weak compared to that of a ps3.
Anthony817 wrote:Weak hardware hardly buddy. Have you seen Battlefield 3 with the HD texture pack on 360? Best looking console game in history.
Plus, the 360 and PS3 chips were made by the same manufacture. IBM, so they are extremely similar in what they can do. PS3 isn't THAT far ahead of the 360, not by a long shot.
Both processors are stripped down and modified versions of the IBM 970 PowerPC.
Cell Processor
* One general purpose PPE core that is used for the OS and the game application.
* 512 MB total memory on 2 buses which can be accesed directly only by the PPE core. 256 MB of processor main memory and 256 MB of memory used by GPU.
* 512 KB L2 cache for the PPE.
* 32 KB L1 instruction cache and 32 KB L1 data cache for the PPE.
* 7 specialized SPE cores. One is used for the OS leaving 6 for the game application.
* 256KB SRAM per SPE. No common memory between SPEs and SPE cannot access the PPEs main memory directly but the PPE can access the SPEs memory directly.
* Communications between SPE memory or to the PPE memory is performed via the Element Interconnect Bus (EIB) by either accessing ports or via DMA.
* SPEs do not have branch prediction capability.
Xenos Processor
* 3 General purpose PPE cores that are used for the OS and game application.
* 512 MB main memory that is shared by all three cores and GPU.
* 1 MB of L2 cache that is shared by the 3 cores (333 KB per core average).
* 32 KB L1 instruction cache and 32 KB data cache for each core.
* 2 Hardware threads per core.