Another quick update:
Tracks loaded and textures working!
But as you can see all textures are loaded but some have issues, like the tree's have no transparency and the texture for the deck chair is also meant to provide for other objects... but is just using the whole texture sheet instead of the intended section. Im sure I know how to fix some of this by exporting in a different PVR standard.
(This game has been found to use three different PVR standards so far)
Im hunting through all the usermods for revolt and checking to see what maps will run at full speed under the dreamcasts power. I have had a few framerate killers.... but Im able to edit the draw distance quite easy now so will be able to fine tune all working tracks.
Low poly counts all the way for revolt!
Re: Revolt Mod - Help needed.
Posted: Fri Sep 23, 2016 10:12 pm
by Anthony817
You might want to post this over at Assembler Dreamcast development forum, I am sure people there would love to see what you are working on! Might even get a few people to help you with ideas on how to fix some things if you ever get stumped.
Yeah thats a good idea. I will have to get around to it.
Tonight I added 9 cars and tested a bunch of tracks.
I'll hold off on updates for a little bit
Re: Revolt Mod - Help needed.
Posted: Fri Sep 23, 2016 10:54 pm
by Anthony817
Impressive! Can't wait to see more. I will patiently await further updates.
Re: Revolt Mod - Help needed.
Posted: Sat Sep 24, 2016 1:58 am
by scaryred24
Mario Kart DS on Dreamcast? Sign me up.
Re: Revolt Mod - Help needed.
Posted: Sat Sep 24, 2016 5:41 am
by Gary_b
This is looking pretty sweet.
Re: Revolt Mod - Help needed.
Posted: Wed Sep 28, 2016 12:13 am
by RetroFox
Hi everyone thanks for the kind words.
I worked on it more tonight and got some good progress!
I have imported a highly detailed custom map and got it about 90% perfect.
Im stuck with transparency on tracks.. They use a much more complicated version of PVR.
Everytime you see chunks of black that is the transparency failing.
I googled into it and I need to learn how to build a "Mipmap" PVR, It has multi layers or something like that but I will read more into it next time.
For now I tried my hand in "making do" so when you see the blocky tree's ... thats me trying a new angle at covering it up.
I also tried adding in some mario fonts to see how well it worked. When I complete the race you will see the "1st" is mario style.
Last change is I tried to change one of the weapon logo's so you can see me pickup a red shell.
(for whatever reason the weapon wouldn't work on this track by slamming into the ground.... something to worry about later)
I also need to reduce the draw distance a little to help with some framerate drops.
I also think the graphic glitches are from NullDC .. or just another texture issue.
VIDEO TIME!
Re: Revolt Mod - Help needed.
Posted: Wed Sep 28, 2016 3:37 am
by Kurasiu
Your mod definitely looks really impressive! Great job so far, keep it up!
Re: Revolt Mod - Help needed.
Posted: Sun Oct 09, 2016 2:09 am
by RetroFox
Updateee!!!
I have figured out track transparency =D
Now I just need to find out why some textures are streaking (Check the buildings in the background)
Mario karts have been scrapped because they fault a bunch of the weapons and like to stick to walls.
I have tons of real cool cars and tracks lined up, This track im working on is a scrapped official level that was completed by a fan and released.
Re: Revolt Mod - Help needed.
Posted: Tue Oct 11, 2016 4:10 pm
by Anthony817
Hey, all good man. As long as there is more awesome vehicles and tracks that is all that matters!