I'm not quake friendly, but this is the real quake I game ?
@Ian Micheal has done a quake engine too, may you can help each other for this game waiting since so long.
@mrneo240 : the result is fantastic !!
Re: nuQuake v1.2
Posted: Sat Mar 21, 2020 11:44 am
by mrneo240
Also, just another small update.
FSAA is now implemented and working in nuQuake, but isn't going to be enabled for any of the public release builds, it's a decent bit slower (from 53fps down to 42) but for anyone curious or someone making very small tight levels it could be cool. Or maybe if I write a fixed 30fps version it could be used.
That's awesome, and a version capped at 30fps is a great idea.
And have you tried playing through ATF on your development builds? I noticed that the two videos are both of the demo files, but these are less taxing on the system as the gameplay routines are not being run.
Re: nuQuake v1.2
Posted: Sat Mar 21, 2020 12:45 pm
by Anonymouse
mrneo240 wrote:
This looks AMAZING! I really can't wait to play this. Fantastic work.
Re: nuQuake v1.2
Posted: Sat Mar 21, 2020 1:11 pm
by mrneo240
DARKHALO2K wrote:That's awesome, and a version capped at 30fps is a great idea.
And have you tried playing through ATF on your development builds? I noticed that the two videos are both of the demo files, but these are less taxing on the system as the gameplay routines are not being run.
I'll upload my test cdi here. It includes quake and atf so you can at least see what I'm seeing.