Re: SaturnPi
Posted: Sat Feb 18, 2017 6:57 pm
This one: http://www.ebay.com/itm/Cisco-Linksys-S ... SwjXRXbpAi
We've only tested 2 of the 5 games so far, but based on Sega Rally I think Daytona should work pretty well.
I think the choppiness in Bomberman is due to how tightly it's trying sync the player's movements and key-presses. No matter how much latency we shave, we're still going to have more than a traditional phone line. It's almost like the game pauses for fraction of a second every second or so, so I think it's waiting for the data from the other player to arrive before it updates the local game. You get used to it because it's a regular rhythm.
I was afraid Sega Rally was going to behave the same way. Having a fast-paced racer be choppy like that would be unplayable. Thankfully that wasn't the case.
We've only tested 2 of the 5 games so far, but based on Sega Rally I think Daytona should work pretty well.
I think the choppiness in Bomberman is due to how tightly it's trying sync the player's movements and key-presses. No matter how much latency we shave, we're still going to have more than a traditional phone line. It's almost like the game pauses for fraction of a second every second or so, so I think it's waiting for the data from the other player to arrive before it updates the local game. You get used to it because it's a regular rhythm.
I was afraid Sega Rally was going to behave the same way. Having a fast-paced racer be choppy like that would be unplayable. Thankfully that wasn't the case.