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Re: Metal Slug 6
Posted: Tue Nov 03, 2020 2:38 pm
by Lembow26
megavolt85 wrote:Metal Slug 6 CDI TEST
if it's work write me, i'm add link to first post
this is where the work on Metal Slug 6 is over, I'm moving on to porting the next game
the process of changing control settings will be described later, it will be applicable to all ports
Please do DOLPHIN BLUE, please... THANK U

Re: Metal Slug 6
Posted: Tue Nov 03, 2020 2:58 pm
by NeoSnk
megavolt85 wrote:Metal Slug 6 CDI TEST
if it's work write me, i'm add link to first post
this is where the work on Metal Slug 6 is over, I'm moving on to porting the next game
the process of changing control settings will be described later, it will be applicable to all ports
you're a legend! Congrats man. I can't wait to see what you are going to do next!
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 3:38 pm
by Nuttymad
Downloaded the latest version and tested it on my MODE. The new features are much appreciated, but I still encountered freezing. This time on the second level.
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 3:41 pm
by mdd45
with the latest build using Start i get pause screen but after pressing Start again i cannot enter debug menu.... any idea?
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 3:56 pm
by megavolt85
Nuttymad wrote:The new features are much appreciated, but I still encountered freezing. This time on the second level.
strange, I can not identify the dependence of freezes, for some reason not all freezes
I personally completed the game twice yesterday, on an easy level and on a hard one without restarting the console
mdd45 wrote:any idea?
need apply patch for enable debug mode
open track04.iso in HEX editor
goto offset 0x49b8c
replace 00 E0 to 01 E0
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 4:03 pm
by Wesker
megavolt85 wrote:Wesker wrote:mathieulh wrote:
X+Y replaced to START

It doesn't. It just pauses and unpauses. In this video however, he is able to pause and enable Debug menu with two X + Y presses.
https://www.youtube.com/watch?v=s1yy81G1CEg
Maybe the best solution is to map the Debug menu input to something else? Like, pressing another button like A or something else with the game paused. I recall this was actually the way to bring the pause menu option in other Metal Slug games.
Also, what's supposed to be the default number of lives per credit of this game? For sure it's not 14 lives, seems way too much.
megavolt85 wrote:need apply patch for enable debug mode
open track04.iso in HEX editor
goto offset 0x49b8c
replace 00 E0 to 01 E0
Oh right, so it's not enabled by default. This way, I suppose it's Start to pause, then Start again to enter Debug menu? And then I suppose Start again to unpause.
Any easy way to do this with the .cdi release too?
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 4:11 pm
by Anthony817
He has freeplay enabled so we do not have limited lives, not sure but maybe the limit was 14 credits? I think we have to adjust this with the debug menu enabled. Would be cool to add credits with a button combo.
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 4:16 pm
by munooue
Thanks Megavolt85
I've burned the image in x8 mode and the disc failed to be recognized.
I'm trying now in X2 to see if this make any difference.
I assume it's an auto boot cdi.
By the way, i'vve tried the CDI version with Redream and it crashed immediatelly (Redream could be the reason though)
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 4:19 pm
by megavolt85
Wesker wrote:
Oh right, so it's not enabled by default. This way, I suppose it's Start to pause, then Start again to enter Debug menu? And then I suppose Start again to unpause.
START->pause
START->debug menu
B->return to game
Wesker wrote:Any easy way to do this with the .cdi release too?
same as GDI, offset 0x26dac0d4
Re: Metal Slug 6
Posted: Tue Nov 03, 2020 4:24 pm
by mdd45
megavolt85 wrote:need apply patch for enable debug mode
open track04.iso in HEX editor
goto offset 0x49b8c
replace 00 E0 to 01 E0
Thank you it works fine. Now you can easily disable autofire (can you share the hex edit to have it default off ?) and also easily restart Dreamcast and enter gdemu menu using the last option on debug menu. looking forward your the tutorial on how to map buttons.