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Re: openMenu Alpha 1
Posted: Thu Jul 08, 2021 6:32 pm
by mrneo240
FlorreW wrote:Sorry to bring it up here mate , maybe you want it in Github but this is easier for me to post here:
Problems found with current build:
PAL GAMES
F1 world grand prix 2 - missing coverart + synopsis + additional info vmu etc
Jimmy whites 2 cueball - says "-3 blocks" but in the document its only a "-" (havent found that yet)
Shenmue 2 - Says "2 blocks" and thats odd becouse the document states "22"
Shenmue - says "8 blocks" but the PAL section in document is blank "" and the ntsc shenmue says "80" (i am getting the PAL cover, its the "dubbed / free region" version Gdi from the forums)
Uefa striker - missing coverart + synopsis + additional info vmu etc
NTSC-U
F355 Challange - missing synopsis + additional info vmu etc
NHL 2K2 - says "1block" when it says "186" in the document (everything else seems right)
Nightmare creatures 2 - missing coverart + synopsis + additional info vmu etc
Rayman 2 - missing coverart + synopsis + additional info vmu etc
Southpark Chefs Luv Shack - says "-3 blocks" but the document says "-" (same as above jimmys... guess its better to leave blanks?)
Super runabout - missing coverart + synopsis + additional info vmu etc
Test Drive Le Mans - Says "3blocks" should be "31 blocks" as in the document
Need to say , the speed of this menu is insane

Very quick booting even with 100gb games , impressive.
I believe most of these should be fixed. F355 on the GitHub build may not be fixed but it's already fixed in the code. I just can't remember if I uploaded the build before or after I fixed it
Re: openMenu Alpha 1
Posted: Fri Jul 09, 2021 12:03 am
by FlorreW
Nice work !
Re: openMenu Alpha 1
Posted: Fri Jul 09, 2021 3:55 am
by mrneo240
Did anyone test this with their card?
After credits implemented.
JAP region games are next
Re: openMenu Alpha 1
Posted: Fri Jul 09, 2021 4:55 am
by FlorreW
mrneo240 wrote:Did anyone test this with their card?
After credits implemented.
JAP region games are next
I will check after work today (it's 11.00 here now lunch break)
Re: openMenu Alpha 1
Posted: Fri Jul 09, 2021 11:54 am
by FlorreW
Can't finish the new image to test with gd menu manager. I get this error msg:
Tries several times , ex last time I tried to build the SD card it passed Cannon Spike without issues, before now it was the same problem with f355

Re: openMenu Alpha 1
Posted: Fri Jul 09, 2021 12:18 pm
by FlorreW
Hold your horses, changed the SD card from SanDisk to a Transcend , don't know if that made any difference but now it seemed to work. On to testing

Re: openMenu Alpha 1
Posted: Fri Jul 09, 2021 12:33 pm
by FlorreW
Ok as you said Mrneo all seems to work , all metadata seems right now. Ferrari F355 still dont show any cover art but you said it might not work atm ;D
Impressive
Re: openMenu Alpha 1
Posted: Fri Jul 09, 2021 1:07 pm
by FlorreW
I'm spamming here now sry, got stuck in the odd game Nightmare Creatures 2 haha. I came thinking that the credits are missing , but that's not important at all imho <3 just for your info mrneo
Re: openMenu Alpha 1
Posted: Fri Jul 09, 2021 1:46 pm
by mrneo240
FlorreW wrote:Ok as you said Mrneo all seems to work , all metadata seems right now. Ferrari F355 still dont show any cover art but you said it might not work atm ;D
Impressive
There was an old hack to make 3 games work but now that the metadata db has been fleshed out and corrected those hacks were doing the opposite.
So I removed the hack and they work properly now, cleaner too.
Re: openMenu Alpha 1
Posted: Sun Jul 11, 2021 1:20 am
by mrneo240
It appears some people have been asking for something that makes sense to me.
So tomorrow there should be a release that saves to vmu and holds your preferred theme + region + aspect