Gens4All with Z80 Emulation

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Ian Micheal
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Re: Gens4All with Z80 Emulation

Post by Ian Micheal »

Yes wait for TapmaN to release a version with saving somehow i disabled it in the bin i put for testing..

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marchegiano
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Re: Gens4All with Z80 Emulation

Post by marchegiano »

WedgeStratos wrote: Golly, that's a lot! Good testing, and good to see the redundancy, there's sometimes cases where certain romhack versions break on the emulator. I had two different lines of thinking with my choices. I wanted romhacks that would make for a good companion to Sonic Adventure, romhacks that evoke that same spirit and in gameplay, while being wholly original. I also wanted this to be a "higher quality" one, with descriptions and stuff. It might clutter the list more, but it's a touch of my own, and it doesn't make it seem like you're just playing Sonic 1 a bunch of times again but this time you're a crocodile. The only other thing I wanna figure out is PVRs and maybe how we could change the checkerboard on the Gens4All boot screen. One that looks like the blue background in Sonic 2's menus would go hand in hand.

I've compiled my most recent version.

Thanks bud, just the first levels, just starting testing really.

I'm kinda jealous, your idea is better! :lol:

Also, didn't even know about mystic gems, so, thanks a bunch for that. It's done a fine job distracting me from ones I do know. JIC, because text is the way it is, I mean this, I'm not being smart, I really appreciate your sharing.

:lol1: You know what is funny, I was thinking I might do a just Sonic 1 pack with all the different people.

I 100% agree they are not the same flavor and quite a bit more boring than what you're going for.


I'll hold off on recommending any titles for a bit. I want to be sure they'll work for you and fit your theme before I say hey try x because with so many sonic hacks it's pretty easy to misremember and attribute something from two different hacks to one.



-
For anyone curious, nope, not gonna stop working on Tcats it's just considerably less time to do things you understand, burn disc or test roms, then things you don't. When I have hours for trial and error I'll be back on the bor stuff.

TapamN
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Re: Gens4All with Z80 Emulation

Post by TapamN »

I'm getting close to having another release ready. It will have working rasters, game list file (allows nicer names and per game configuration), and performance improvements.

Something I've been wondering, what was wrong with the prebuilt ELF file I included with 3.1 that required it to be recompiled? Did I have the wrong defines set or something when I compiled it?
WedgeStratos wrote:The only other thing I wanna figure out is PVRs and maybe how we could change the checkerboard on the Gens4All boot screen. One that looks like the blue background in Sonic 2's menus would go hand in hand.
I thought about putting a polygon model of the Genesis on the title screen, with the camera doing slow panning shots across the console. But the best downloadable model of the original console I could find wouldn't work well. It's very dirty, and the textures weren't suited for close ups.
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Ian Micheal
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Re: Gens4All with Z80 Emulation

Post by Ian Micheal »

Elf included would not converted to bin using bootdreams or lazyboot Great about the rasters !!! looking forward to this wonderful


What ever i tried to convert it and all other users it would not convert to a bin file.. no idea why it seem to be broken..

I use elf2bin and kos included versions all failed to convert the last elf to a bin file

so i was asked to recompile it so it could be converted to bin..

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fafadou
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Re: Gens4All with Z80 Emulation

Post by fafadou »

Very ambitious dear @TapamN, very impatient to see your next release.
If I can dare a small request, is it possible to add virtua racing and the SVP to the emulator (or a standalone release if it's possible) ?
I'm a poor noob in emulator capabilities, I don't know if it's easy to do...

The bandswitch is also available in gens4all ? We can play games that over 4Mo ?

Thank for all @TapamN, do what you want to do, be sure I appreciate it :-)

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WedgeStratos
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Re: Gens4All with Z80 Emulation

Post by WedgeStratos »

TapamN wrote:I'm getting close to having another release ready. It will have working rasters, game list file (allows nicer names and per game configuration), and performance improvements.
I thought about putting a polygon model of the Genesis on the title screen, with the camera doing slow panning shots across the console. But the best downloadable model of the original console I could find wouldn't work well. It's very dirty, and the textures weren't suited for close ups.
That looks rad even so. How is the title screen handled anyway? It's obvious the data folder does nothing regarding that. It's baked into the src for the binary, I imagine? Meaning we'd have to recompile for a simple texture swap...

I'm excited to see this new release. Guess I need to get the workbench fixed up again and prepare to retest the bad games (luckily I separated them into their own folder so it'll be a much shorter test time).

TapamN
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Re: Gens4All with Z80 Emulation

Post by TapamN »

Ian Micheal wrote:Elf included would not converted to bin using bootdreams or lazyboot Great about the rasters !!! looking forward to this wonderful

What ever i tried to convert it and all other users it would not convert to a bin file.. no idea why it seem to be broken..

I use elf2bin and kos included versions all failed to convert the last elf to a bin file

so i was asked to recompile it so it could be converted to bin..
Huh, bincnv seems to convert the ELF on my current build. The converter segfaulted, but it still generated a BIN that runs when loaded over dcload. I'll try including both an ELF and BIN with the next release.
fafadou wrote:If I can dare a small request, is it possible to add virtua racing and the SVP to the emulator (or a standalone release if it's possible) ?
I'm a poor noob in emulator capabilities, I don't know if it's easy to do...

The bandswitch is also available in gens4all ? We can play games that over 4Mo ?
There really isn't enough spare CPU power to emulate the SVP. PS4 and SSF2 work, I haven't tried any homebrew bankswitching games. The emulator is limited to 6MB ROMs. Several large lookup tables are used for rendering and sound, so there's not that much RAM left over. I could probably get 7MB ROMs to work.
WedgeStratos wrote:That looks rad even so. How is the title screen handled anyway? It's obvious the data folder does nothing regarding that. It's baked into the src for the binary, I imagine? Meaning we'd have to recompile for a simple texture swap...
The grid is drawn using polygons. It's possible to change it so that the title screen looks for an image on the disc, and falls back to the grid if nothing can be found (but that won't be in the next release).

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Ian Micheal
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Re: Gens4All with Z80 Emulation

Post by Ian Micheal »

TapamN wrote:
Ian Micheal wrote:Elf included would not converted to bin using bootdreams or lazyboot Great about the rasters !!! looking forward to this wonderful

What ever i tried to convert it and all other users it would not convert to a bin file.. no idea why it seem to be broken..

I use elf2bin and kos included versions all failed to convert the last elf to a bin file

so i was asked to recompile it so it could be converted to bin..
Huh, bincnv seems to convert the ELF on my current build. The converter segfaulted, but it still generated a BIN that runs when loaded over dcload. I'll try including both an ELF and BIN with the next release.
fafadou wrote:If I can dare a small request, is it possible to add virtua racing and the SVP to the emulator (or a standalone release if it's possible) ?
I'm a poor noob in emulator capabilities, I don't know if it's easy to do...

The bandswitch is also available in gens4all ? We can play games that over 4Mo ?
There really isn't enough spare CPU power to emulate the SVP. PS4 and SSF2 work, I haven't tried any homebrew bankswitching games. The emulator is limited to 6MB ROMs. Several large lookup tables are used for rendering and sound, so there's not that much RAM left over. I could probably get 7MB ROMs to work.
WedgeStratos wrote:That looks rad even so. How is the title screen handled anyway? It's obvious the data folder does nothing regarding that. It's baked into the src for the binary, I imagine? Meaning we'd have to recompile for a simple texture swap...
The grid is drawn using polygons. It's possible to change it so that the title screen looks for an image on the disc, and falls back to the grid if nothing can be found (but that won't be in the next release).

bincnv seems to convert the ELF on my current build. The converter segfaulted

It fails and errors does not make a bin on all other tools is why most people asked me to fix it ..

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fafadou
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Re: Gens4All with Z80 Emulation

Post by fafadou »

TapamN wrote: The bandswitch is also available in gens4all ? We can play games that over 4Mo ?
There really isn't enough spare CPU power to emulate the SVP. PS4 and SSF2 work, I haven't tried any homebrew bankswitching games. The emulator is limited to 6MB ROMs. Several large lookup tables are used for rendering and sound, so there's not that much RAM left over. I could probably get 7MB ROMs to work.[/quote]

If we have sonic 3 & knuckles, PS4 and SSF2 it's very good !
For example with the megadrivegenesis mini if you put sonic3&knuckles iso, the game boot only sonic 3.
Of course if you can reach 7MB ROMs to work it will be great but simply do your best for the sound, not a big deal :)
Thanks for answering.

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WedgeStratos
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Re: Gens4All with Z80 Emulation

Post by WedgeStratos »

fafadou wrote: If we have sonic 3 & knuckles, PS4 and SSF2 it's very good !
For example with the megadrivegenesis mini if you put sonic3&knuckles iso, the game boot only sonic 3.
Of course if you can reach 7MB ROMs to work it will be great but simply do your best for the sound, not a big deal :)
Thanks for answering.
We are dealing with issues imposed by the original Gens emulator, mind. i had this thought myself, to see the recent Sega Channel Revival running, but it's a 32MB file. It runs in Kega and BlastEm, but it does not work in Gens or Gens/GS, so it's a hard limit there.

Sonic 3 & Knuckles already works, I removed SSF2 from Gens4Good for the same reason I removed Eternal Champions and other fighting games: no 6-button capabilities with this emulator. I don't see why it shouldn't run them, though.

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