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Re: Bangai-Oh VGA Patch
Posted: Sun Apr 30, 2023 11:49 am
by MoeFoh
Both ECW Wrestling VGA (USA) Patches (Anarchy Rules and Hardcore Revolution). Working on GDEMU.
https://www.mediafire.com/file/eupqmph0 ... mN.7z/file
Re: Bangai-Oh VGA Patch
Posted: Sun Apr 30, 2023 12:02 pm
by ateam
I haven't tried this one yet. Were you able to replicate the intermittent black flicker described here for "ECW Hardcore Revolution"?
I was waiting to build a DCP until this was more widely confirmed, or even potentially fixed. In the meantime, here's a DCP for Langrisser.
Langrisser Millennium (VGA Patch - TapamN).dcp
https://drive.google.com/u/0/uc?id=1NY- ... t=download
EDIT:
I gave both ECW games a try and couldn't replicate the black flicker issue reported by pcwzrd13. Here are DCP patches for each.
ECW Anarchy Rulz (VGA Patch - TapamN).dcp
https://drive.google.com/u/0/uc?id=1QKi ... t=download
ECW Hardcore Revolution (VGA Patch - TapamN).dcp
https://drive.google.com/u/0/uc?id=1uq8 ... t=download
Re: Bangai-Oh VGA Patch
Posted: Sun Apr 30, 2023 12:44 pm
by MoeFoh
@ateam No flickering with ECW titles on my end. GDEMU with Hyperkin VGA to HDMI cable.
Re: Bangai-Oh VGA Patch
Posted: Sun Apr 30, 2023 12:47 pm
by dubcity
Damn you guys are fast. I can't keep up with you. lol Thanks both of you MoeFoh and ateam for patches. About to test the hydro thunder, KOF 98 and Airforce Delta patches before posting in collection thread.
ateam is the langrisser patch one you created? I don't remember seeing TapamN making one.
Re: Bangai-Oh VGA Patch
Posted: Sun Apr 30, 2023 12:48 pm
by ateam
dubcity wrote:ateam is the langrisser patch one you created? I don't remember seeing TapamN making one.
No, TapamN did it. See here:
https://www.dreamcast-talk.com/forum/vi ... 80#p175410
Re: Bangai-Oh VGA Patch
Posted: Sun Apr 30, 2023 12:49 pm
by pcwzrd13
MoeFoh wrote:@ateam No flickering with ECW titles on my end. GDEMU with Hyperkin VGA to HDMI cable.
Interesting. Maybe my capture device doesn't like something about it, which is odd considering it takes all the weird VGA signals some of these games output. lol
Re: Bangai-Oh VGA Patch
Posted: Sun Apr 30, 2023 12:50 pm
by dubcity
Wow I read that post and gave a thanks and totally missed that patch. Thanks.
Re: Bangai-Oh VGA Patch
Posted: Sun Apr 30, 2023 6:55 pm
by TapamN
ateam wrote:Anyway, that's as far as I got in my high-level analysis of a potential VGA patch for "Seven Mansions: Ghastly Smile". I'm sure it's do-able, but I just don't have the time to dig deeper (for now). It goes without saying that should a VGA patch be developed for this game, my friends who did the English translation patch will incorporate it into an update for all to enjoy.
Oh, the translation wasn't already patched? I'll take a look at it then.
pcwzrd13 wrote:Interesting. Maybe my capture device doesn't like something about it, which is odd considering it takes all the weird VGA signals some of these games output. lol
I don't get flicker on my CRT, and I don't see anything unusual about the register settings (like I did with Hydro Thunder). That weird green gradient doesn't look like something the DC would be generating. I think the problem is that the game is just so bad your capture device is getting sick. I can't fix that.
Re: Bangai-Oh VGA Patch
Posted: Mon May 01, 2023 9:26 am
by ateam
Okay, so I'm not sure
why, but after hearing multiple people say that the "Hydro Thunder" patch is working for them, I decided to fire it up again on my DCDigital HW2. I have MagiClock disabled, just like before, except this time...
the game works! DCDigital HW2 requires a reboot in order to turn MagiClock off, which I most certainly did before my last test. Honestly, I'd rather be wrong here! All that being said, find below a .DCP patch.
Hydro Thunder (VGA Patch - TapamN).dcp
https://drive.google.com/u/0/uc?id=1VsC ... t=download
Re: Bangai-Oh VGA Patch
Posted: Mon May 01, 2023 9:34 am
by MoeFoh
ateam wrote:Okay, so I'm not sure
why, but after hearing multiple people say that the "Hydro Thunder" patch is working for them, I decided to fire it up again on my DCDigital HW2. I have MagiClock disabled, just like before, except this time...
the game works! DCDigital HW2 requires a reboot in order to turn MagiClock off, which I most certainly did before my last test. Honestly, I'd rather be wrong here! All that being said, find below a .DCP patch.
Hydro Thunder (VGA Patch - TapamN).dcp
https://drive.google.com/u/0/uc?id=1VsC ... t=download
Reddit user feedback: "Just tested with USB-GDROM and DCDigital HW1 and works great."