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Re: Metal Slug 6

Posted: Tue Nov 03, 2020 4:28 pm
by munooue
Tried the CDI version in X2 Mode.
Got stucked here when booting directly directly from the CD
Image

And nowhere when using the Utopia loader

Re: Metal Slug 6

Posted: Tue Nov 03, 2020 4:29 pm
by Wesker
Anthony817 wrote:He has freeplay enabled so we do not have limited lives, not sure but maybe the limit was 14 credits? I think we have to adjust this with the debug menu enabled. Would be cool to add credits with a button combo.
This is why I see unnecessary to have so much lives per credit. If you have limited credits like in the home Neo Geo AES versions, then fine, add a bunch of lives per credit if you want an easy experience. But with "free play" and therefore unlimited credits, I'd rather have the usual 2 lives per credits which tends to be the default life count per credit of this series.
megavolt85 wrote:
Wesker wrote: Oh right, so it's not enabled by default. This way, I suppose it's Start to pause, then Start again to enter Debug menu? And then I suppose Start again to unpause.
START->pause
START->debug menu
B->return to game
Wesker wrote:Any easy way to do this with the .cdi release too?
same as GDI, offset 0x26dac0d4
Many thanks megavolt85. I can't wait to see which will be your next Atomiswave to Dreamcast release.

Re: Metal Slug 6

Posted: Tue Nov 03, 2020 4:38 pm
by kremiso
munooue wrote:...By the way, i'vve tried the CDI version with Redream and it crashed immediatelly (Redream could be the reason though)
i have completed without issues the .cdi version using NullDC

Re: Metal Slug 6

Posted: Tue Nov 03, 2020 4:59 pm
by cloofoofoo
munooue wrote:Tried the CDI version in X2 Mode.
Got stucked here when booting directly directly from the CD
Image

And nowhere when using the Utopia loader
I get stuck there on real hardware too for cdi. Burned two copies at different settings both get stuck on the license by sega screen.

Re: Metal Slug 6

Posted: Tue Nov 03, 2020 5:04 pm
by munooue
Ok Cloofoofoo, so it's not me :)
I tried Imgburn and Alcohol120, at X1 X2 X4 X8 X24 speed and always get the same result

Re: Metal Slug 6

Posted: Tue Nov 03, 2020 5:13 pm
by megavolt85
it looks like IP.BIN turned out to be corrupted
works on demul CDI, but not on GDEMU
I will redo and post a new image, but before that I will check it on GDEMU

Re: Metal Slug 6

Posted: Tue Nov 03, 2020 5:24 pm
by megavolt85
now a little about the settings
Atomiswawe saves settings to SRAM
SRAM size is 128 kilobytes, but actually only 12 kilobytes are used
I made all the settings through demul and imported into the image
to change the settings, you need to configure the demul, download the game, run it and complete all the settings, the coin settings must be set to "free play"
settings from the debug menu are also saved in SRAM
after saving all the settings, close the emulator so that mslug6.sram is written to disk
copy the mslug6.sram file from the demul \ nvram \ folder to the folder with the GDI image
copy dd.exe to the folder with the GDI image
open a command line in the image folder and run the command

Code: Select all

dd if=mslug6.sram of=track03.iso bs=2048 seek=65836 count=6
my config in attach, unpack to demul\nvram and edit
mslug6.7z
(805 Bytes) Downloaded 1559 times
for disable autofire, open track04.iso in hex editor, goto offset 0x4ADE0 and replace 22 21 to 32 21

Re: Metal Slug 6

Posted: Tue Nov 03, 2020 5:32 pm
by RazorX
megavolt85 wrote:now a little about the settings
Atomiswawe saves settings to SRAM
SRAM size is 128 kilobytes, but actually only 12 kilobytes are used
I made all the settings through demul and imported into the image
to change the settings, you need to configure the demul, download the game, run it and complete all the settings, the coin settings must be set to "free play"
settings from the debug menu are also saved in SRAM
after saving all the settings, close the emulator so that mslug6.sram is written to disk
copy the mslug6.sram file from the demul \ nvram \ folder to the folder with the GDI image
copy dd.exe to the folder with the GDI image
open a command line in the image folder and run the command

Code: Select all

dd if=mslug6.sram of=track03.iso bs=2048 seek=65836 count=6
my config in attach, unpack to demul\nvram and edit
mslug6.7z
i'm curious, have you looked into porting a dreamcast game to the atomiswave? it would be funny to see something like pso v2 running on the atomiswave and being able to play online using the communication cartridge :D

Re: Metal Slug 6

Posted: Tue Nov 03, 2020 5:53 pm
by dark
i'm curious, have you looked into porting a dreamcast game to the atomiswave? it would be funny to see something like pso v2 running on the atomiswave and being able to play online using the communication cartridge
Sssshh, we need him to finish porting the Atomiswave library to DC before doing such thought exercises :lol: I think many of us have prayed for this moment, playing Atomiswave games on DC, basically ever since 2003 when the Atomiswave came out.

Re: Metal Slug 6

Posted: Tue Nov 03, 2020 6:04 pm
by megavolt85
RazorX wrote:i'm curious, have you looked into porting a dreamcast game to the atomiswave?
reverse porting is possible, but I definitely won't do it, I'm not interested in arcade machines
if I ever get interested in an arcade machine, I'll assemble it from DreamCast, I have access to a laser engraver to make a case, the controller can be made by myself (my previous project on STM32), and as a storage medium I can use a CF card (8GB is enough for all Atomiswave games) :D