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Re: King of Fighters XI
Posted: Sun Nov 08, 2020 5:33 pm
by Mel Geo CDZ
Anthony817 wrote:@MDashK Thank you! Now the release is perfect! Good job!
Kingston 4GB MicroSD SDHC Class 4 on GDEMU clone first gen, no issues or stuttering or any performance problems that I could see. I have an NTSC-U system.
unfortunately the freezes still persist on my class 4 sd card, i have already tested with 2 different cards and the game is still experiencing freezing problems after a few rounds
Re: King of Fighters XI
Posted: Sun Nov 08, 2020 8:33 pm
by Mel Geo CDZ
MDashK wrote:For those interested:
King of Fighters XI GDI.rar
https://www111.zippyshare.com/v/ehhR732k/file.html
All Chars Unlocked (incl. Bosses)(7 chars total)
Button config:
X=A (LP)
A=B (LK)
Y=C (HP)
B=D (HK)
L=SP
Settings:
Play Time: Normal
How To Play: ON
Difficulty: 2 (at least you'll have a chance on Magaki...)
Versus Limit: Without
Continue: ON
Cont. Service: ON
Blood: ON
Flash: ON
VS Mode: OFF
BGM & SE Volume: 3 (Max)
Area: Other
Language: English
Advertise Sound: ON
Audio Mode: STEREO
Sound Volume: 15 (Max)
@MDashK sorry to ask but could u please put in the standard normal level and generate a download link?
Re: King of Fighters XI
Posted: Mon Nov 09, 2020 8:41 am
by robsonmeg39
Could someone help please the game freezes sometime after a couple of round sometimes straight away I am using it on a ssd drive on a Pg3d WiFi box
Re: King of Fighters XI
Posted: Mon Nov 09, 2020 9:57 am
by LeGil
@Mel Geo CDZ, I have a version with this configuration :
Freeplay, level 4, Jp with english texts, secret characters, Blood ON
Dreamcast arcade stick layout :
LP HP
LK HK Sp
NB : I was unable to map the Sp button on the upper button (Z button)
Here is my Track03 (only available one week)
https://we.tl/t-0UVIfxKoMq
Re: King of Fighters XI
Posted: Mon Nov 09, 2020 11:25 am
by killy9999
> NB : I was unable to map the Sp button on the upper button (Z button)
Yes, I noticed the same. Both NGBC and SamSho6 recognize both C and Z (or L and R on the pad) as the special button, but not KoF. Can anything be done about that?
Re: King of Fighters XI
Posted: Mon Nov 09, 2020 12:49 pm
by smauraimuerto
Hello, came here because of the KOF XI port, I'm very happy that this happened! It's one of my favorite KoFs even if it's a little weird in mechanics. Does somebody know how to use the port in Redream ? I have seen a few people doing it in YouTube, but I'm not really sure how to, if I try to play the port as it is in its GDI format it crashes on both Redream and Retroarch, I don't have a deep knowledge of emulation, any help is welcomed, thanks in advance.
Re: King of Fighters XI
Posted: Mon Nov 09, 2020 1:17 pm
by tom5151
And any news regarding the compatibilty with the USBGDROM ?
KOF XI is not working on it

Re: King of Fighters XI
Posted: Mon Nov 09, 2020 3:15 pm
by megavolt85
tom5151 wrote:And any news regarding the compatibilty with the USBGDROM ?
KOF XI is not working on it

you can help, need to check this game
https://www.dreamcast-talk.com/forum/vi ... 30#p137298
Re: King of Fighters XI
Posted: Mon Nov 09, 2020 3:17 pm
by rmr_md
tom5151 wrote:And any news regarding the compatibilty with the USBGDROM ?
KOF XI is not working on it

This one is not working with USB-GDROM, it has been discussed before. It's possible that megavolt85 figured out what's going on as he just released a working Samurai Shodown 6 image.
Re: King of Fighters XI
Posted: Mon Nov 09, 2020 4:08 pm
by javierv14
Could someone make a GDI build with this button config?
X= C (HP)
A= D (HK)
Y= A (LP)
B= B (LK)
R=SP