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Re: openMenu Alpha 1
Posted: Sun Jul 11, 2021 3:38 am
by FlorreW
mrneo240 wrote:It appears some people have been asking for something that makes sense to me.
So tomorrow there should be a release that saves to vmu and holds your preferred theme + region + aspect
Been thinking the same but did not want to stress you
Buuut , while speaking of even more great things to implement how about this:
"Let the Vmu display show you available empty blocks."
Eliminates the big question every time I'll start a new game if there is enough space to save.
Re: openMenu Alpha 1
Posted: Sun Jul 11, 2021 10:54 am
by mrneo240
FlorreW wrote:
Buuut , while speaking of even more great things to implement how about this:
"Let the Vmu display show you available empty blocks."
Eliminates the big question every time I'll start a new game if there is enough space to save.
I like this idea and it gives me reason to change/fix two things in the code. I doubt it'll be today though. I've not actually ever displayed something on the vmu so I gotta see how to do that.
Re: openMenu Alpha 1
Posted: Sun Jul 11, 2021 11:13 am
by FlorreW
mrneo240 wrote:FlorreW wrote:
Buuut , while speaking of even more great things to implement how about this:
"Let the Vmu display show you available empty blocks."
Eliminates the big question every time I'll start a new game if there is enough space to save.
I like this idea and it gives me reason to change/fix two things in the code. I doubt it'll be today though. I've not actually ever displayed something on the vmu so I gotta see how to do that.
Ace ! Im sure there are ppl in the forums that has been trixing alot with the displaying stuff in the vmu that can assist

I really think most ppl will think this function would be useful.
Re: openMenu Alpha 1
Posted: Sun Jul 11, 2021 4:52 pm
by mrneo240
thoughts?

Re: openMenu Alpha 1
Posted: Sun Jul 11, 2021 5:00 pm
by FlorreW
mrneo240 wrote:thoughts?

Really nice , I prefer it with the dark BG. Very clean , I like that the "logo" reminds about the Dreamcast logo
Re: openMenu Alpha 1
Posted: Sun Jul 11, 2021 5:23 pm
by megavolt85
mrneo240 wrote:thoughts?
leave both with a choice through the settings
Re: openMenu Alpha 1
Posted: Mon Jul 12, 2021 12:28 am
by mrneo240
Some people were asking about transparent images so they can do pseudo 3d things and such.
So that's now available
Re: openMenu Alpha 1
Posted: Mon Jul 12, 2021 12:42 am
by Anthony817
Wow the amount of work you have done on this menu is amazing neo, damn bro great job!
Quick question. Not sure if this has been asked already I am still semi-away from the community until my Battlefield mod is finished. But I wanted to know if you have ever thought of, or anybody else has brought up asking if there will be an ability to have music in the menu? Perhaps have a nice calm music theme playing something like how the Dreamcast boot chime is really surreal and dreamlike. I mean it could be cool if you also allowed us to customize the menu with our own background music? I think it would be cooler than just being super silent. Or have you planned sound effects when browsing through the list?
Re: openMenu Alpha 1
Posted: Mon Jul 12, 2021 1:20 am
by mrneo240
It's been filed under long term goals
Re: openMenu Alpha 1
Posted: Mon Jul 12, 2021 2:40 am
by Ian Micheal
You could prolly use dan's s3m driver as it would run complete on the acia and not effect any speed or loading runs complete on the acia so no mixing or cpu time..
There is many great s3m tracks to use for something like this..