
Hopefully in the future a new update could include both the button remapping and the RGB fix

Nice catch, Jade!Jade1975 wrote:New version doesn't work on RGB
But works with older version 2021.01.11
Sent from my M2103K19G using Tapatalk
ez2torta wrote:Hi!
I would like to give some feedback on the latest release of this game
1.- The music seems to be weird.. it might be my sound system but some music/sounds don't match what i would expect (volume wise)
https://youtu.be/eRZ5IMOaltM
2.- The game settings menu does not offer every button config possible.. i don't know if any code might fix that but at least what i would like my button config to be is not possible (i'm not sure if in the official AW release you can just press the button that you want on each label (light punch,etc)
3.- the arcade sticks still don't have the Heat button in the upper button.. is there any way to debug/implement that?
I noticed the game now says something about the VMU.. i tried to save the game on my original Dreamcast controller with original VMU but it does not save for me.
Count on me for testing whatever you might want to test and also doing this things for KOFXI and other titles too
Thank you very much for the development!
See dubcity's collection: https://www.dreamcast-talk.com/forum/vi ... 20#p153812. He's done all the remapping updates. See post #1 for full download.ez2torta wrote:Hi YZB! I've been playing lots of your releases over the years
I'm not with a dreamcast right now but let me do a quick explanation of what i would like the button settings to be
https://wiki.hardedge.org/wiki/Datei:Kofxi_layout.png
this is the KOF11 official layout which in Dreamcast controls should be:
X = Light Punch
Y = Heavy Punch
L / Z = Special/Heat/Whatever
A = Light Kick
B = Heavy Kick
R / C = Repeat the L Button (for games that don't use 6 buttons)
The real problem is that some Dreamcast controllers (like the official Dreamcast Arcade Stick https://segaretro.org/Dreamcast_Arcade_Stick) write different data to the Maple Bus.. it's like they don't actually use the same "buttons".. so for some reason just one of the triggers (R) gets mapped to the C Button but the Z button does nothing (which should be the L button).. i would like to help you debugging that as most of the Dreamcast players use arcade sticks with that protocol or converters that use that protocol too.
Documentation on maple bus and Z/C Buttons is here http://mc.pp.se/dc/controller.html
I have not tested every dreamcast controller possible but at least my Ascii Pro FT and Brook Converter behave the same.
I hope that this does make sense to you.. in case it doesn't i can elaborate more
This FAQ, although never finished, has many answers: https://www.dreamcast-talk.com/forum/vi ... 8d#p138258ez2torta wrote:Thanks! gonna try the older KOFNW with that button settings
i'm not sure how the atomiswave releases are made.. i just know about the sram upload method using dd.. but where's the actual code doing the "conversion"?
update :
Original VMU not working
https://youtu.be/eEZzi-in88g
DreamCard 4Meg worked with KOFNW
https://youtu.be/L0D91CcpU74
then i was able to lower the volume (from 15 to 10) and the sound issue dissapeared!.
The older version also has the sound issue (at least in my dreamcast) but doesn't happen that often.. it happens during the character select bgm and order select bgm which are kinda loud hahah
The original vmu may not be the same as the DreamCard 4Megez2torta wrote:Thanks! gonna try the older KOFNW with that button settings
i'm not sure how the atomiswave releases are made.. i just know about the sram upload method using dd.. but where's the actual code doing the "conversion"?
update :
Original VMU not working
https://youtu.be/eEZzi-in88g
DreamCard 4Meg worked with KOFNW
https://youtu.be/L0D91CcpU74
then i was able to lower the volume (from 15 to 10) and the sound issue dissapeared!.
The older version also has the sound issue (at least in my dreamcast) but doesn't happen that often.. it happens during the character select bgm and order select bgm which are kinda loud hahah