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Re: Dreamcast katana files
Posted: Mon Dec 21, 2020 9:28 am
by Ian Micheal
Cesarm wrote:There's no bugs in the games, it's all "features "
If by any chance you find yourself out of the map in level 3 (or was it 4...) That's not a bug either
Sorry for Off topic, what emulator you recommend playing this ? ( Just bought an gdemu btw)
I'm all hyped now
Demul i use it plays it pretty much perfect.. can try flycast as well Thats what i use.. cdi should work on most of them.. When you play it you be able to tell how far this version is .. Plan on doing a long play soon trying to see how far it goes..
Do you know more about the roaster system i found this in the files not told people about it seems you could save use some other chars
There no bugs tell you give it to the bug testers lmao i know all about it...
Re: Dreamcast katana files
Posted: Mon Dec 21, 2020 9:44 am
by stranno
Cesarm wrote:Cool stuff, good reading, outstanding !
Are you guys able to enter/ pilot the heli in one of the later levels?
Nope, but I have killed the terrorist woman every time (one time she even exploded) and she still managed to escape in the helicopter
That level always crashes in the same hallway, btw.
Re: Dreamcast katana files
Posted: Mon Dec 21, 2020 9:48 am
by Ian Micheal
stranno wrote:Cesarm wrote:Cool stuff, good reading, outstanding !
Are you guys able to enter/ pilot the heli in one of the later levels?
Nope, but I have killed the terrorist woman every time (one time she even exploded) and she still managed to escape in the helicopter
That level always crashes in the same hallway, btw.
Let me know the level number i might have a fix for that..
Re: Dreamcast katana files
Posted: Mon Dec 21, 2020 9:54 am
by stranno
Ian Micheal wrote:Let me know the level number i might have a fix for that..
Level 2, right here:
https://youtu.be/ZphcO7DP5xg?t=914
I have killed all NPCs and destroyed all windows to keep low memory/cpu footprint there, but still crashes after the shots sounds.
Re: Dreamcast katana files
Posted: Mon Dec 21, 2020 10:07 am
by pcwzrd13
What I really love about Take the Bullet is that it has so many features.

Re: Dreamcast katana files
Posted: Mon Dec 21, 2020 10:15 am
by Cesarm
pcwzrd13 wrote:What I really love about Take the Bullet is that it has so many features.

Imagine ... playing multiplayer mode on an 14" CRT
Re: Dreamcast katana files
Posted: Mon Dec 21, 2020 10:25 am
by Cass
pcwzrd13 wrote:What I really love about Take the Bullet is that it has so many features.

Certainly a very ambitious title for its time. The team seemed very dedicated to the project as well - DC was discontinued in March 01 but I noticed that the GD pic on Twitter from yesterday had a version dated July. Does anyone know how close the game came to being completed?
Re: Dreamcast katana files
Posted: Mon Dec 21, 2020 10:27 am
by pcwzrd13
@Cesarm Do you remember if you ever started on the online multiplayer mode? I notice the option is in the main menu but it doesn't do anything. I assume it's just a placeholder.
Re: Dreamcast katana files
Posted: Mon Dec 21, 2020 10:27 am
by stranno
Cesarm wrote:pcwzrd13 wrote:What I really love about Take the Bullet is that it has so many features.

Imagine ... playing multiplayer mode on an 14" CRT
Imagine playing 8-players splitscreen multiplayer on a 14'' CRT, like Street Racer on Playstation/Saturn.
https://www.youtube.com/watch?v=91iKUL9v_tg
To be fair it was the only real-time 8-players splitscreen of all time until the Virtua Racing demake (imho) for Switch.
Re: Dreamcast katana files
Posted: Mon Dec 21, 2020 10:28 am
by Ian Micheal
pcwzrd13 wrote:@Cesarm Do you remember if you ever started on the online multiplayer mode? I notice the option is in the main menu but it doesn't do anything. I assume it's just a placeholder.
I did find pvr file with the connect part showing for the menu after you chose that menu