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Re: Dreamcast katana files

Posted: Mon Dec 21, 2020 9:28 am
by Ian Micheal
Cesarm wrote:There's no bugs in the games, it's all "features " ;)

If by any chance you find yourself out of the map in level 3 (or was it 4...) That's not a bug either ;)

Sorry for Off topic, what emulator you recommend playing this ? ( Just bought an gdemu btw)

I'm all hyped now
Demul i use it plays it pretty much perfect.. can try flycast as well Thats what i use.. cdi should work on most of them.. When you play it you be able to tell how far this version is .. Plan on doing a long play soon trying to see how far it goes..

Do you know more about the roaster system i found this in the files not told people about it seems you could save use some other chars

There no bugs tell you give it to the bug testers lmao i know all about it...

Re: Dreamcast katana files

Posted: Mon Dec 21, 2020 9:44 am
by stranno
Cesarm wrote:Cool stuff, good reading, outstanding !

Are you guys able to enter/ pilot the heli in one of the later levels?
Nope, but I have killed the terrorist woman every time (one time she even exploded) and she still managed to escape in the helicopter :lol:

That level always crashes in the same hallway, btw.

Re: Dreamcast katana files

Posted: Mon Dec 21, 2020 9:48 am
by Ian Micheal
stranno wrote:
Cesarm wrote:Cool stuff, good reading, outstanding !

Are you guys able to enter/ pilot the heli in one of the later levels?
Nope, but I have killed the terrorist woman every time (one time she even exploded) and she still managed to escape in the helicopter :lol:

That level always crashes in the same hallway, btw.
Let me know the level number i might have a fix for that..

Re: Dreamcast katana files

Posted: Mon Dec 21, 2020 9:54 am
by stranno
Ian Micheal wrote:Let me know the level number i might have a fix for that..
Level 2, right here: https://youtu.be/ZphcO7DP5xg?t=914

I have killed all NPCs and destroyed all windows to keep low memory/cpu footprint there, but still crashes after the shots sounds.

Re: Dreamcast katana files

Posted: Mon Dec 21, 2020 10:07 am
by pcwzrd13
What I really love about Take the Bullet is that it has so many features. :-P

Re: Dreamcast katana files

Posted: Mon Dec 21, 2020 10:15 am
by Cesarm
pcwzrd13 wrote:What I really love about Take the Bullet is that it has so many features. :-P
Imagine ... playing multiplayer mode on an 14" CRT

Re: Dreamcast katana files

Posted: Mon Dec 21, 2020 10:25 am
by Cass
pcwzrd13 wrote:What I really love about Take the Bullet is that it has so many features. :-P
Certainly a very ambitious title for its time. The team seemed very dedicated to the project as well - DC was discontinued in March 01 but I noticed that the GD pic on Twitter from yesterday had a version dated July. Does anyone know how close the game came to being completed?

Re: Dreamcast katana files

Posted: Mon Dec 21, 2020 10:27 am
by pcwzrd13
@Cesarm Do you remember if you ever started on the online multiplayer mode? I notice the option is in the main menu but it doesn't do anything. I assume it's just a placeholder.

Re: Dreamcast katana files

Posted: Mon Dec 21, 2020 10:27 am
by stranno
Cesarm wrote:
pcwzrd13 wrote:What I really love about Take the Bullet is that it has so many features. :-P
Imagine ... playing multiplayer mode on an 14" CRT
Imagine playing 8-players splitscreen multiplayer on a 14'' CRT, like Street Racer on Playstation/Saturn.

https://www.youtube.com/watch?v=91iKUL9v_tg

To be fair it was the only real-time 8-players splitscreen of all time until the Virtua Racing demake (imho) for Switch.

Re: Dreamcast katana files

Posted: Mon Dec 21, 2020 10:28 am
by Ian Micheal
pcwzrd13 wrote:@Cesarm Do you remember if you ever started on the online multiplayer mode? I notice the option is in the main menu but it doesn't do anything. I assume it's just a placeholder.
I did find pvr file with the connect part showing for the menu after you chose that menu