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Re: Doom 64 is heading to the Dreamcast

Posted: Wed Jan 22, 2025 3:41 am
by retro
MoeFoh wrote: Wed Jan 22, 2025 1:02 am Pro Tip: Extract the Rock Ridge (rr) filesystem from the mkdcdisc created cdi using Isobuster for Windows. Then, create a new cdi using Bootdreams for Windows. Make sure -l (long filenames) is enabled in settings.

mkdcdisc is not using the long filename option for the ISO filesystem, so long filenames are getting truncated.
What if I am doing this natively in Ubuntu instead of any Windows solutions? Would this be required?

Re: Doom 64 is heading to the Dreamcast

Posted: Wed Jan 22, 2025 4:15 am
by MoeFoh
retro wrote: Wed Jan 22, 2025 3:41 am
MoeFoh wrote: Wed Jan 22, 2025 1:02 am Pro Tip: Extract the Rock Ridge (rr) filesystem from the mkdcdisc created cdi using Isobuster for Windows. Then, create a new cdi using Bootdreams for Windows. Make sure -l (long filenames) is enabled in settings.

mkdcdisc is not using the long filename option for the ISO filesystem, so long filenames are getting truncated.
What if I am doing this natively in Ubuntu instead of any Windows solutions? Would this be required?
It would.

Re: Doom 64 is heading to the Dreamcast

Posted: Wed Jan 22, 2025 8:13 pm
by retro
MoeFoh wrote: Wed Jan 22, 2025 1:02 am Pro Tip: Extract the Rock Ridge (rr) filesystem from the mkdcdisc created cdi using Isobuster for Windows. Then, create a new cdi using Bootdreams for Windows. Make sure -l (full filenames) is enabled in settings.

mkdcdisc is not using the long filename option for the ISO filesystem, so long filenames are getting truncated.
FINALLY got a working CDI image... at least in Flycast.

Still doesn't work with GDEMU+openMenu though.

Are there other GDEMU users here who got it working?

Re: Doom 64 is heading to the Dreamcast

Posted: Wed Jan 22, 2025 8:32 pm
by MoeFoh
retro wrote: Wed Jan 22, 2025 8:13 pm
MoeFoh wrote: Wed Jan 22, 2025 1:02 am Pro Tip: Extract the Rock Ridge (rr) filesystem from the mkdcdisc created cdi using Isobuster for Windows. Then, create a new cdi using Bootdreams for Windows. Make sure -l (full filenames) is enabled in settings.

mkdcdisc is not using the long filename option for the ISO filesystem, so long filenames are getting truncated.
FINALLY got a working CDI image... at least in Flycast.

Still doesn't work with GDEMU+openMenu though.

Are there other GDEMU users here who got it working?
Have you done this? From Dev:
Notes on GDEMU usage

I do not own a GDEMU so I cannot vouch for the correctness of the following section.

I was informed that some extra configuration is required to run the CDI from GDEMU. I was told the following settings added to GDEMU.INI will get Doom 64 to run. (edited because I am getting conflicting information)

image_tests = 0

Re: Doom 64 is heading to the Dreamcast

Posted: Wed Jan 22, 2025 8:35 pm
by retro
My GDEMU.ini is as below

open_time = 2000
detect_time = 2000
reset_goto = 1
image_tests = 0

Re: Doom 64 is heading to the Dreamcast

Posted: Wed Jan 22, 2025 8:38 pm
by MoeFoh
retro wrote: Wed Jan 22, 2025 8:35 pm My GDEMU.ini is as below

open_time = 2000
detect_time = 2000
reset_goto = 1
image_tests = 0
What is your screen showing on the error?

Change open_time & detect_time to 150.

Re: Doom 64 is heading to the Dreamcast

Posted: Thu Jan 23, 2025 2:45 am
by retro
MoeFoh wrote: Wed Jan 22, 2025 8:38 pm Change open_time & detect_time to 150.
This solved the problem! Thank you!

Re: Doom 64 is heading to the Dreamcast

Posted: Sat Jan 25, 2025 11:35 am
by at2ecw
I love that the Dreamcast is getting Doom! Oh man!

Re: Doom 64 is heading to the Dreamcast

Posted: Tue May 06, 2025 2:17 pm
by K.Kertsman
just a question to someone that played the 'knee deep in the dead' episode:

in the map 47 'computer station' how raise / move the central pillar to get the access to the various secret areas ? It remains stuck open (build 25-02-15) ?

Image

Re: Doom 64 is heading to the Dreamcast

Posted: Tue May 06, 2025 3:16 pm
by sirwompus
K.Kertsman wrote: Tue May 06, 2025 2:17 pm just a question to someone that played the 'knee deep in the dead' episode:

in the map 47 'computer station' how raise / move the central pillar to get the access to the various secret areas ? It remains stuck open (build 25-02-15) ?

Image
Interesting, I was playing DOOM on a hand held emulator device a few years back and got stuck in exactly the same way. Can't remember if I did any research but I never got past that problem. Curious if you find a solution.