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Re: Metal Slug 6

Posted: Wed Nov 04, 2020 10:05 am
by Davor Vitief
In case anyone is interested, if you try to launch the game with the SD Adapter it executes the game and goes to the "now loading" screen just fine but then it gets stuck there forever.

Re: Metal Slug 6

Posted: Wed Nov 04, 2020 11:35 am
by RazorX
mdd45 wrote:English Translation of Debug Menu from @tsuruo3_

OSHINAGAKI(Debug Menu)

Close Menu(Hold Pause)
DIP1
DIP2
DIP3
Stage Select
Test Stage
Sound Test
ADX Adjust
Reset


DIP1
Invincibility
Infinate Ammo
Infinate Bombs
Infinate Time
D button Enemy annihilation
Infinate Rush Blaster
Enable Auto Fire
1INT Mode
BGM OFF
TIME 00

DIP2
View Infomation
View PA Point
View Attack Rect
View Body Rect
View Push Rect
View Geo Scroll A
View Geo Scroll B
Do not show "Pause"  Off
Blood
Difficulty Level

DIP3
Screen size change Mode
Vertical screen play Mode
Flip horizontal Mode
Vertical filter
Bilinear filter
Super sample filter
Dither Off
Max brightness
Shadow Off
Background Off
Fix display Off
where it says:
View Attack Rect
View Body Rect
View Push Rect
what's the Rect stand for?

Re: Metal Slug 6

Posted: Wed Nov 04, 2020 11:40 am
by mdd45
i think it means rectangular (wire frame rectangular )

Re: Metal Slug 6

Posted: Wed Nov 04, 2020 12:00 pm
by dxen1
Id say the irregular file system is triggering it.. CDI might be more compatible.

Re: Metal Slug 6

Posted: Wed Nov 04, 2020 12:46 pm
by megavolt85
it will only get worse with CDI
even small delays on the SD card cause the game to freeze
the sector size of the CDI image is not a multiple of the size of the SD or HDD sector, which will lead to additional delays

Re: Metal Slug 6

Posted: Wed Nov 04, 2020 1:14 pm
by munooue
Hello,
Did you had a chance to rebuild the CDI file with the proper IP.bin ?
Cheers !

Re: Metal Slug 6

Posted: Wed Nov 04, 2020 2:36 pm
by limwer
The CDi image is no longer available for download.

:cry:

Re: Metal Slug 6

Posted: Wed Nov 04, 2020 2:40 pm
by megavolt85
I was late at work today, so I didn't have time to build the CDI
to be honest, I'm not sure that the game will start from disk, even a slow SD card in GDEMU leads to the game freezing, and GDEMU's speed is much higher than that of the drive

Re: Metal Slug 6

Posted: Wed Nov 04, 2020 3:25 pm
by munooue
No worries, personnal life over all :)
Let's give a chance to a cdi release before giving up ! Lot of people are behind you with their cd-r ready to burn :mrgreen:

Re: Metal Slug 6

Posted: Wed Nov 04, 2020 7:24 pm
by RealGaea
dxen1 wrote:Great, but a observation..

rapid fire should be an option, not how the game is meant to be played.. And 3 lives and 4 continues. You also get a machine gun everytime you use another continue which is part of the gameplay too.

But the choice to have autofire, max lives and continues would be good too.
All the same, thank you so much for bringing this to the DC.
Remember: Easy Mode uses Heavy Machinegun (Powered H for Fio) as a default weapon. I'm fine with Free Play, but not 15 lives.

With the Blood Code solved, can you show the hex codes to turn Auto Fire OFF.

Requesting (again) a more confortable button layout (inspired mostly by the PSP default):

X: Shoot
A: Jump
B: Bomb
Y: Switch Weapon
R: Special Attack
L: Debug Menu (when Paused)

START: Pause/Unpause