Atomiswave Conversions FAQ
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- shadow
- Posts: 5
Re: Atomiswave Conversions FAQ
Is demul the only emulator where we can make SRAM config changes? For some reason I have been unable to get demul to work.
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- core
- Posts: 127
Re: Atomiswave Conversions FAQ
No! People have been able to change settings with flycast, too.fernan1234 wrote:Is demul the only emulator where we can make SRAM config changes? For some reason I have been unable to get demul to work.
https://www.dreamcast-talk.com/forum/vi ... 90#p140157
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- shadow
- Posts: 5
Re: Atomiswave Conversions FAQ
Thanks, that's good to know. I did manage to get demul working by getting an earlier 0.7 release instead of the latest binaries on the official website.slivercr wrote: No! People have been able to change settings with flycast, too.
https://www.dreamcast-talk.com/forum/vi ... 90#p140157
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- photon blast
- Posts: 107
Re: Atomiswave Conversions FAQ
what is (or was if you played Atomiswave in the day) everyones favorite Atomis game and why?
- Ian Micheal
- Developer
- Posts: 6280
- Location: USA
- Contact:
Re: Atomiswave Conversions FAQ
New as in what both work on sd card with dreamshellsaku3 wrote:any news for ngbc and rumble fish 2?
https://www.youtube.com/watch?v=lD1Shko ... 1jVAPzHTYV
Did whole lot on all of them working here is the play list
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- noob
- Posts: 1
Re: Atomiswave Conversions FAQ
I was playing Metal Slug 6 and it got stuck. I was grabbing the Shotgun and Firebomb at the time.
https://youtu.be/CPvHYc3XGoo
https://youtu.be/CPvHYc3XGoo
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- noob
- Posts: 2
Re: Atomiswave Conversions FAQ
Looked through the thread and didn't see a comment on this, so:
As the FAQ mentions, the hardcoded button translation from Atomiswave to DC is:
I understand a potential reasoning behind this: A and B are much more comfortable and natural buttons to use on a controller than X and Y. However, for the fighting games, this presents a major problem. When playing many of those games in the arcade, Atomiswave button 3 is physically where Dreamcast Z is (rightmost button in the top row), and unfortunately SRAM remapping cannot solve this problem (as Dreamcast Z is hardcoded to "no function"). This effectively makes it impossible to play these arcade fighting games on a Dreamcast Arcade stick with the arcade button layout, which is disappointing.
The list of affected games is as follows:
Fist of the North Star
Guilty Gear Isuka
Guilty Gear X ver 1.5
King of Fighters NeoWave
King of Fighters XI
NeoGeo Battle Coliseum
Rumble Fish
Rumble Fish 2
Samurai Spirits VI
Is there any chance that megavolt85 or yzb can update the hardcoding to the following?
As a bonus, this would also immediately correct the button layout on all of the above listed games to match the arcade, including Samurai Spirits VI (which has no button remap feature in the test mode).
Just to reiterate: the primary issue here is not buttons that can be remapped and saved to SRAM, but rather that Atomiswave button 3 has been hard coded to Dreamcast Arcade Stick C instead of Dreamcast Arcade Stick Z. It would be nice if the entire layout were fixed so that future games wouldn't need remapping (and SS6 would have the correct layout), but the showstopper here is really just Atomiswave button 3.
Thanks.
As the FAQ mentions, the hardcoded button translation from Atomiswave to DC is:
Code: Select all
ATOMISWAVE INPUTS ON TOP
_____ _____ _____
___ / 4 \ / 5 \ / - \
| | | X | | Y | | Z |
STICK | | _____ \_____/ \_____/ \_____/
\ / /START\
| | |START| _____ _____ _____
D-PAD _| |_ \_____/ / 1 \ / 2 \ / 3 \
ANALOG STICK / | | \ | A | | B | |C/L/R|
\_____/ \_____/ \_____/ \_____/
DREAMCAST INPUTS BELOW
The list of affected games is as follows:
Fist of the North Star
Guilty Gear Isuka
Guilty Gear X ver 1.5
King of Fighters NeoWave
King of Fighters XI
NeoGeo Battle Coliseum
Rumble Fish
Rumble Fish 2
Samurai Spirits VI
Is there any chance that megavolt85 or yzb can update the hardcoding to the following?
Code: Select all
ATOMISWAVE INPUTS ON TOP
_____ _____ _____
___ / 1 \ / 2 \ / 3 \
| | | X | | Y | |Z/L/R|
STICK | | _____ \_____/ \_____/ \_____/
\ / /START\
| | |START| _____ _____ _____
D-PAD _| |_ \_____/ / 4 \ / 5 \ / - \
ANALOG STICK / | | \ | A | | B | | C |
\_____/ \_____/ \_____/ \_____/
DREAMCAST INPUTS BELOW
Just to reiterate: the primary issue here is not buttons that can be remapped and saved to SRAM, but rather that Atomiswave button 3 has been hard coded to Dreamcast Arcade Stick C instead of Dreamcast Arcade Stick Z. It would be nice if the entire layout were fixed so that future games wouldn't need remapping (and SS6 would have the correct layout), but the showstopper here is really just Atomiswave button 3.
Thanks.
- MoeFoh
- 1300
- Posts: 1367
Re: Atomiswave Conversions FAQ
@Spider-Dan I'd like to see two versions released for each title. One for the arcade stick layout as you proposed and one for the controller layout with layout consistency across all titles.
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