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Re: Atomiswave Conversions FAQ

Posted: Tue Dec 22, 2020 3:34 am
by fafadou
Someone had tried the fist of the north star update ?

Re: Atomiswave Conversions FAQ

Posted: Mon Dec 28, 2020 7:18 pm
by fernan1234
Is demul the only emulator where we can make SRAM config changes? For some reason I have been unable to get demul to work.

Re: Atomiswave Conversions FAQ

Posted: Tue Dec 29, 2020 11:19 pm
by slivercr
fernan1234 wrote:Is demul the only emulator where we can make SRAM config changes? For some reason I have been unable to get demul to work.
No! People have been able to change settings with flycast, too.

https://www.dreamcast-talk.com/forum/vi ... 90#p140157

Re: Atomiswave Conversions FAQ

Posted: Wed Dec 30, 2020 11:03 pm
by fernan1234
slivercr wrote: No! People have been able to change settings with flycast, too.

https://www.dreamcast-talk.com/forum/vi ... 90#p140157
Thanks, that's good to know. I did manage to get demul working by getting an earlier 0.7 release instead of the latest binaries on the official website.

Re: Atomiswave Conversions FAQ

Posted: Thu Dec 31, 2020 10:53 pm
by areyareadyherewego
what is (or was if you played Atomiswave in the day) everyones favorite Atomis game and why?

Re: Atomiswave Conversions FAQ

Posted: Fri Jan 01, 2021 9:22 pm
by saku3
any news for ngbc and rumble fish 2?

Re: Atomiswave Conversions FAQ

Posted: Fri Jan 01, 2021 10:50 pm
by Ian Micheal
saku3 wrote:any news for ngbc and rumble fish 2?
New as in what both work on sd card with dreamshell

https://www.youtube.com/watch?v=lD1Shko ... 1jVAPzHTYV

Did whole lot on all of them working here is the play list

Re: Atomiswave Conversions FAQ

Posted: Mon Jan 11, 2021 3:15 pm
by buttheadrulesagain
I was playing Metal Slug 6 and it got stuck. I was grabbing the Shotgun and Firebomb at the time.

https://youtu.be/CPvHYc3XGoo

Re: Atomiswave Conversions FAQ

Posted: Sun Jan 17, 2021 2:27 am
by Spider-Dan
Looked through the thread and didn't see a comment on this, so:

As the FAQ mentions, the hardcoded button translation from Atomiswave to DC is:

Code: Select all

                         ATOMISWAVE INPUTS ON TOP
                                           _____      _____      _____
               ___                        /  4  \    /  5  \    /  -  \
              |   |                       |  X  |    |  Y  |    |  Z  |
   STICK      |   |         _____         \_____/    \_____/    \_____/
              \   /        /START\   
               | |         |START|         _____      _____      _____
   D-PAD      _| |_        \_____/        /  1  \    /  2  \    /  3  \
ANALOG STICK / | | \                      |  A  |    |  B  |    |C/L/R|
             \_____/                      \_____/    \_____/    \_____/

                         DREAMCAST INPUTS BELOW
I understand a potential reasoning behind this: A and B are much more comfortable and natural buttons to use on a controller than X and Y. However, for the fighting games, this presents a major problem. When playing many of those games in the arcade, Atomiswave button 3 is physically where Dreamcast Z is (rightmost button in the top row), and unfortunately SRAM remapping cannot solve this problem (as Dreamcast Z is hardcoded to "no function"). This effectively makes it impossible to play these arcade fighting games on a Dreamcast Arcade stick with the arcade button layout, which is disappointing.

The list of affected games is as follows:
Fist of the North Star
Guilty Gear Isuka
Guilty Gear X ver 1.5
King of Fighters NeoWave
King of Fighters XI
NeoGeo Battle Coliseum
Rumble Fish
Rumble Fish 2
Samurai Spirits VI

Is there any chance that megavolt85 or yzb can update the hardcoding to the following?

Code: Select all

                         ATOMISWAVE INPUTS ON TOP
                                           _____      _____      _____
               ___                        /  1  \    /  2  \    /  3  \
              |   |                       |  X  |    |  Y  |    |Z/L/R|
   STICK      |   |         _____         \_____/    \_____/    \_____/
              \   /        /START\   
               | |         |START|         _____      _____      _____
   D-PAD      _| |_        \_____/        /  4  \    /  5  \    /  -  \
ANALOG STICK / | | \                      |  A  |    |  B  |    |  C  |
             \_____/                      \_____/    \_____/    \_____/

                         DREAMCAST INPUTS BELOW
As a bonus, this would also immediately correct the button layout on all of the above listed games to match the arcade, including Samurai Spirits VI (which has no button remap feature in the test mode).

Just to reiterate: the primary issue here is not buttons that can be remapped and saved to SRAM, but rather that Atomiswave button 3 has been hard coded to Dreamcast Arcade Stick C instead of Dreamcast Arcade Stick Z. It would be nice if the entire layout were fixed so that future games wouldn't need remapping (and SS6 would have the correct layout), but the showstopper here is really just Atomiswave button 3.

Thanks.

Re: Atomiswave Conversions FAQ

Posted: Sun Jan 17, 2021 3:47 am
by MoeFoh
@Spider-Dan I'd like to see two versions released for each title. One for the arcade stick layout as you proposed and one for the controller layout with layout consistency across all titles.