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Re: openMenu Alpha 1

Posted: Fri Jul 16, 2021 3:18 am
by mrneo240
Did another round of small fixes:
- fixed vmu beep issues
- added settings option for beep
- minor drawing changes for the credits+settings menu
- made the Grid3 UI aspect aware publically, started on LineDesc
- fixed weird issues with garbage items showing up
- fixed empty filtered lists
- fixed grammar for vmu blocks
- fixed missing boxart for some specific titles

to be done before release:
- make LineDesc aspect aware
- add confirm to exit, also potentially add to options menu
- think about adding instructions inside the app itself
- possible more fixes as reports come in (please let me know when things are broken!)

Video of current program in case you aren't adventurous enough to try it yourself:
https://streamable.com/zx0i3c

Re: openMenu Alpha 1

Posted: Fri Jul 16, 2021 9:47 am
by Wombat
WOW, WOW and.... WOW!
This is incredible, mad respect @mrneo240! Especially loving the PAL-theme!

Re: openMenu Alpha 1

Posted: Sun Jul 18, 2021 10:22 pm
by mrneo240
added in a system to collapse multidisc games

Picture:
nullDC_Win32_Release_21_07_18_22-21-56_QokHp.png
Video:
https://streamable.com/j26aw5

Video #2:
https://streamable.com/wjcn66

Re: openMenu Alpha 1

Posted: Mon Jul 19, 2021 4:51 am
by Anthony817
The feature we all wanted and never thought was possible!

Re: openMenu Alpha 1

Posted: Mon Jul 19, 2021 7:34 am
by FlorreW
About D2 , is it possible to use the switch button on the gdemu "in-game" to change disc when prompted ? I have tried but with no luck (images are folder ex 03 04 05 06)

I do have a clone gdemu that works flawless otherwise btw if that makes any difference.

And yes again, a great addition MrNeo please continue with your fine work , I'll buy you a new cup of coffe @ https://ko-fi.com/haydenkow after Jap games (most played) are implemented ;)

Re: openMenu Alpha 1

Posted: Mon Jul 19, 2021 11:25 am
by mrneo240
FlorreW wrote:About D2 , is it possible to use the switch button on the gdemu "in-game" to change disc when prompted ? I have tried but with no luck (images are folder ex 03 04 05 06)
I believe it's just hit or miss whether the clones have working buttons

Re: openMenu Alpha 1

Posted: Mon Jul 19, 2021 12:47 pm
by mrneo240
I've started working on popular Japanese games, and applications from any region.

What do you personally have on your card that is an application or a jap region game?

Re: openMenu Alpha 1

Posted: Mon Jul 19, 2021 2:45 pm
by megavolt85
FlorreW wrote:About D2 , is it possible to use the switch button on the gdemu "in-game" to change disc when prompted ? I have tried but with no luck (images are folder ex 03 04 05 06)
write to GDEMU.ini
open_time = 2000
detect_time = 2000

Re: openMenu Alpha 1

Posted: Mon Jul 19, 2021 3:47 pm
by FlorreW
megavolt85 wrote:
FlorreW wrote:About D2 , is it possible to use the switch button on the gdemu "in-game" to change disc when prompted ? I have tried but with no luck (images are folder ex 03 04 05 06)
write to GDEMU.ini
open_time = 2000
detect_time = 2000
Thanks Mr Megavolt, i will try that.
mrneo240 wrote:I've started working on popular Japanese games, and applications from any region.

What do you personally have on your card that is an application or a jap region game?
I think all of the games (about 35-40?) I wrote synopsis for in the document will be a good start. On vacation atm and don't have the computer here (but my Dreamcast is with me!) That's like all shmups, cosmic smash etc.

About applications or indie games , is there any way to make open menu recognize them if they don't have an game id ? Is it possible to add that in some way for ppl not experienced in development . What I'm thinking is if there is a way to "open" a CDI , modify 1st bin or something like that to something that openmenu will be able to read ?

I understand that might be a hard thing to do , but it would be really cool to have the possibility if one can change a image to be recognized.

That way you could have a list in faq/info.txt with openmenu that tells the user id1= nes emulator

If user then modifies the CDI with a id1 tag then openmenu will recognize it and put a cover to that image , cover don't have to state what emulator just a "nes emulator" cover and the user could use whatever emulator /ROMs he/she wants as long as the disc is game id1 (just an example)

It's easy to "think stuff" sorry for this wall of text just had to say what I am thinking.

This commutiy is ace !

Re: openMenu Alpha 1

Posted: Tue Jul 20, 2021 1:27 am
by mrneo240
New Features:
  • Fixes Grid3 in Wide Aspect
  • Adds support for compacting Multidisc games into a single entry
  • Start supporting JAP meta remaps
Notes:
  • Catalogs 466 known USA+PAL retail games with Metadata & Boxart (covers 99%+)
  • Catalogs ~85 popular JAP retail games with Metadata & Boxart.
Latest openMenu Release:
https://github.com/mrneo240/openmenu/releases/tag/2021-7-20_alpha2

Latest DATs (Box Art + Metadata):
https://www.mediafire.com/file/dgvfd3ddnu1cvwd/DAT_7-20-21.zip/file

Latest GDMENUCardManager Release:
https://github.com/mrneo240/GDMENUCardManager/releases/tag/1.3.3-openmenu

Instructions:
https://github.com/mrneo240/GDMENUCardManager/wiki/Instructions