King of Fighters XI
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- noob
- Posts: 4
- Dreamcast Games you play Online: Sonic adventure 1 & 2
Soul calibur
Marvel vs capcom 2
Jet set radio
Re: King of Fighters XI
I usually don't post thank you's at all but this is the execption because Im impressed at you did to develop ports for sega dreamcast. Is not just cool but awesome and I had to make an account just to post this reply on this board. So keep up the good work and I'm looking forward to more of your work.
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- minority
- Posts: 69
Re: King of Fighters XI
Hello friends, could you help me, I use reicast and the game has graphic errors, someone could make a version for reicast or tell me how to configure some graphic aspect of the emulator please. Also a cdi version to record it on cd and play it on my dreamcast with an optical reader, I don't have gd emu or other peripherals, just my normal dreamcast that reads cd. thanks for all to make this posible








- King of Dirt
- shadow
- Posts: 6
Re: King of Fighters XI
I just put this version on my clone GDEMU and it didn't fix the freezing issue.shano wrote:Will this also work on GDEMU and possibly fix the freezing/lockup issue that some of us are having? I can't test atm.megavolt85 wrote:test for USB-GDROM
https://mega.nz/file/GIJQHLhA#oEYm6Cf1D ... h5dmnJgNI4
But I did notice that the game seems to lock up on certain stages when loading in, so it's kind of dumb luck if you get to play a few rounds before the freeze. Coincidentally one of the stages that always freezes for me is the Ice Castle.
EDIT: Okay, so I never noticed that some of the values to write the SRAM settings to each image were different depending upon the game you were adjusting. As a result I was using the wrong SRAM write command for the wrong games; I went back and rebuilt the images with the settings I wanted and use the unique values to write them to the file, and I haven't had a problem with the game locking up. I only played a few rounds, but one of them was on the Ice Castle where it would always lock before.
If you used custom SRAM settings then you might want to go back and make sure you were using the correct commands, seems to have fixed my problem.
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- Heroine Console
- Posts: 475
- Dreamcast Games you play Online: Phantasy Star Online, Quake 3, Monaco Grand Prix, Planet Ring, Alien front online
- Contact:
Re: King of Fighters XI
Could you share this image with us? Thanks a lot bro.King of Dirt wrote:I just put this version on my clone GDEMU and it didn't fix the freezing issue.shano wrote:Will this also work on GDEMU and possibly fix the freezing/lockup issue that some of us are having? I can't test atm.megavolt85 wrote:test for USB-GDROM
https://mega.nz/file/GIJQHLhA#oEYm6Cf1D ... h5dmnJgNI4
But I did notice that the game seems to lock up on certain stages when loading in, so it's kind of dumb luck if you get to play a few rounds before the freeze. Coincidentally one of the stages that always freezes for me is the Ice Castle.
EDIT: Okay, so I never noticed that some of the values to write the SRAM settings to each image were different depending upon the game you were adjusting. As a result I was using the wrong SRAM write command for the wrong games; I went back and rebuilt the images with the settings I wanted and use the unique values to write them to the file, and I haven't had a problem with the game locking up. I only played a few rounds, but one of them was on the Ice Castle where it would always lock before.
If you used custom SRAM settings then you might want to go back and make sure you were using the correct commands, seems to have fixed my problem.
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured
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- fire
- Posts: 81
Re: King of Fighters XI
Use Redream latest build instead....saku3 wrote:Hello friends, could you help me, I use reicast and the game has graphic errors, someone could make a version for reicast or tell me how to configure some graphic aspect of the emulator please. Also a cdi version to record it on cd and play it on my dreamcast with an optical reader, I don't have gd emu or other peripherals, just my normal dreamcast that reads cd. thanks for all to make this posible
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- minority
- Posts: 69
Re: King of Fighters XI
can you help me whit android apk REDREAM development releases please....I do not find itjavierv14 wrote:Use Redream latest build instead....saku3 wrote:Hello friends, could you help me, I use reicast and the game has graphic errors, someone could make a version for reicast or tell me how to configure some graphic aspect of the emulator please. Also a cdi version to record it on cd and play it on my dreamcast with an optical reader, I don't have gd emu or other peripherals, just my normal dreamcast that reads cd. thanks for all to make this posible
- shano
- lithium
- Posts: 45
Re: King of Fighters XI
Still locks up on the original upload from megavolt85 though.King of Dirt wrote:I just put this version on my clone GDEMU and it didn't fix the freezing issue.shano wrote:Will this also work on GDEMU and possibly fix the freezing/lockup issue that some of us are having? I can't test atm.megavolt85 wrote:test for USB-GDROM
https://mega.nz/file/GIJQHLhA#oEYm6Cf1D ... h5dmnJgNI4
But I did notice that the game seems to lock up on certain stages when loading in, so it's kind of dumb luck if you get to play a few rounds before the freeze. Coincidentally one of the stages that always freezes for me is the Ice Castle.
EDIT: Okay, so I never noticed that some of the values to write the SRAM settings to each image were different depending upon the game you were adjusting. As a result I was using the wrong SRAM write command for the wrong games; I went back and rebuilt the images with the settings I wanted and use the unique values to write them to the file, and I haven't had a problem with the game locking up. I only played a few rounds, but one of them was on the Ice Castle where it would always lock before.
If you used custom SRAM settings then you might want to go back and make sure you were using the correct commands, seems to have fixed my problem.
We are curious to try your image though if you could upload it for us to test please!

@Moebius Just tried with only the Brook Wingman SD with Arcade Stick plugged in as you suggested and still locking up sadly.
Metal Slug 6, Samurai Spirits, & NeoGeo Battle Coliseum are running great on GDEMU thanks megavolt85!
- MoeFoh
- 1300
- Posts: 1368
Re: King of Fighters XI
CDI for download:
https://mega.nz/file/OgpSnajY#-u6ooepTg ... uEOxjexCSg
All fighters unlocked.
Not my work, have not burned or tested!
YZB is the CDI creator.
https://mega.nz/file/OgpSnajY#-u6ooepTg ... uEOxjexCSg
All fighters unlocked.
Not my work, have not burned or tested!
YZB is the CDI creator.
Last edited by MoeFoh on Thu Nov 12, 2020 1:03 am, edited 2 times in total.
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- undertow
- Posts: 32
Re: King of Fighters XI
Thanks to YZB !
Will he also give a second try on Metal Slug 6 ? The first version we working byt was pretty laggy
Will he also give a second try on Metal Slug 6 ? The first version we working byt was pretty laggy
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