King of Fighters XI

omegakatana92
noob
Posts: 4
Dreamcast Games you play Online: Sonic adventure 1 & 2
Soul calibur
Marvel vs capcom 2
Jet set radio

Re: King of Fighters XI

Post by omegakatana92 »

I usually don't post thank you's at all but this is the execption because Im impressed at you did to develop ports for sega dreamcast. Is not just cool but awesome and I had to make an account just to post this reply on this board. So keep up the good work and I'm looking forward to more of your work.

saku3
minority
Posts: 69

Re: King of Fighters XI

Post by saku3 »

Hello friends, could you help me, I use reicast and the game has graphic errors, someone could make a version for reicast or tell me how to configure some graphic aspect of the emulator please. Also a cdi version to record it on cd and play it on my dreamcast with an optical reader, I don't have gd emu or other peripherals, just my normal dreamcast that reads cd. thanks for all to make this posible
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User avatar
King of Dirt
shadow
Posts: 6

Re: King of Fighters XI

Post by King of Dirt »

shano wrote:
megavolt85 wrote:test for USB-GDROM
https://mega.nz/file/GIJQHLhA#oEYm6Cf1D ... h5dmnJgNI4
Will this also work on GDEMU and possibly fix the freezing/lockup issue that some of us are having? I can't test atm.
I just put this version on my clone GDEMU and it didn't fix the freezing issue.

But I did notice that the game seems to lock up on certain stages when loading in, so it's kind of dumb luck if you get to play a few rounds before the freeze. Coincidentally one of the stages that always freezes for me is the Ice Castle.

EDIT: Okay, so I never noticed that some of the values to write the SRAM settings to each image were different depending upon the game you were adjusting. As a result I was using the wrong SRAM write command for the wrong games; I went back and rebuilt the images with the settings I wanted and use the unique values to write them to the file, and I haven't had a problem with the game locking up. I only played a few rounds, but one of them was on the Ice Castle where it would always lock before.

If you used custom SRAM settings then you might want to go back and make sure you were using the correct commands, seems to have fixed my problem.

NeoSnk
Heroine Console
Posts: 475
Dreamcast Games you play Online: Phantasy Star Online, Quake 3, Monaco Grand Prix, Planet Ring, Alien front online
Contact:

Re: King of Fighters XI

Post by NeoSnk »

King of Dirt wrote:
shano wrote:
megavolt85 wrote:test for USB-GDROM
https://mega.nz/file/GIJQHLhA#oEYm6Cf1D ... h5dmnJgNI4
Will this also work on GDEMU and possibly fix the freezing/lockup issue that some of us are having? I can't test atm.
I just put this version on my clone GDEMU and it didn't fix the freezing issue.

But I did notice that the game seems to lock up on certain stages when loading in, so it's kind of dumb luck if you get to play a few rounds before the freeze. Coincidentally one of the stages that always freezes for me is the Ice Castle.

EDIT: Okay, so I never noticed that some of the values to write the SRAM settings to each image were different depending upon the game you were adjusting. As a result I was using the wrong SRAM write command for the wrong games; I went back and rebuilt the images with the settings I wanted and use the unique values to write them to the file, and I haven't had a problem with the game locking up. I only played a few rounds, but one of them was on the Ice Castle where it would always lock before.

If you used custom SRAM settings then you might want to go back and make sure you were using the correct commands, seems to have fixed my problem.
Could you share this image with us? Thanks a lot bro.
For tutorials and homebrews access Titan Game Studios: https://titangamestudioscom.wordpress.com/
For interviews and gameplay support me on YouTube:
https://www.youtube.com/@NaiAdventure/featured

javierv14
fire
Posts: 81

Re: King of Fighters XI

Post by javierv14 »

saku3 wrote:Hello friends, could you help me, I use reicast and the game has graphic errors, someone could make a version for reicast or tell me how to configure some graphic aspect of the emulator please. Also a cdi version to record it on cd and play it on my dreamcast with an optical reader, I don't have gd emu or other peripherals, just my normal dreamcast that reads cd. thanks for all to make this posible
Image
Image
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Use Redream latest build instead....

saku3
minority
Posts: 69

Re: King of Fighters XI

Post by saku3 »

javierv14 wrote:
saku3 wrote:Hello friends, could you help me, I use reicast and the game has graphic errors, someone could make a version for reicast or tell me how to configure some graphic aspect of the emulator please. Also a cdi version to record it on cd and play it on my dreamcast with an optical reader, I don't have gd emu or other peripherals, just my normal dreamcast that reads cd. thanks for all to make this posible
Image
Image
Image
Image
Use Redream latest build instead....
can you help me whit android apk REDREAM development releases please....I do not find it

User avatar
shano
lithium
Posts: 45

Re: King of Fighters XI

Post by shano »

King of Dirt wrote:
shano wrote:
megavolt85 wrote:test for USB-GDROM
https://mega.nz/file/GIJQHLhA#oEYm6Cf1D ... h5dmnJgNI4
Will this also work on GDEMU and possibly fix the freezing/lockup issue that some of us are having? I can't test atm.
I just put this version on my clone GDEMU and it didn't fix the freezing issue.

But I did notice that the game seems to lock up on certain stages when loading in, so it's kind of dumb luck if you get to play a few rounds before the freeze. Coincidentally one of the stages that always freezes for me is the Ice Castle.

EDIT: Okay, so I never noticed that some of the values to write the SRAM settings to each image were different depending upon the game you were adjusting. As a result I was using the wrong SRAM write command for the wrong games; I went back and rebuilt the images with the settings I wanted and use the unique values to write them to the file, and I haven't had a problem with the game locking up. I only played a few rounds, but one of them was on the Ice Castle where it would always lock before.

If you used custom SRAM settings then you might want to go back and make sure you were using the correct commands, seems to have fixed my problem.
Still locks up on the original upload from megavolt85 though.
We are curious to try your image though if you could upload it for us to test please! :D

@Moebius Just tried with only the Brook Wingman SD with Arcade Stick plugged in as you suggested and still locking up sadly.

Metal Slug 6, Samurai Spirits, & NeoGeo Battle Coliseum are running great on GDEMU thanks megavolt85!

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MoeFoh
1300
Posts: 1368

Re: King of Fighters XI

Post by MoeFoh »

CDI for download:

https://mega.nz/file/OgpSnajY#-u6ooepTg ... uEOxjexCSg

All fighters unlocked.
Not my work, have not burned or tested!
YZB is the CDI creator.
Last edited by MoeFoh on Thu Nov 12, 2020 1:03 am, edited 2 times in total.

munooue
undertow
Posts: 32

Re: King of Fighters XI

Post by munooue »

Thanks to YZB !
Will he also give a second try on Metal Slug 6 ? The first version we working byt was pretty laggy

robsonmeg39
shadow
Posts: 5
Dreamcast Games you play Online: Kofxi

Re: King of Fighters XI

Post by robsonmeg39 »

Does not work on redream

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