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Re: King of Fighters XI
Posted: Tue Nov 10, 2020 2:41 pm
by omegakatana92
I usually don't post thank you's at all but this is the execption because Im impressed at you did to develop ports for sega dreamcast. Is not just cool but awesome and I had to make an account just to post this reply on this board. So keep up the good work and I'm looking forward to more of your work.
Re: King of Fighters XI
Posted: Tue Nov 10, 2020 3:11 pm
by saku3
Re: King of Fighters XI
Posted: Tue Nov 10, 2020 4:17 pm
by King of Dirt
shano wrote:
Will this also work on GDEMU and possibly fix the freezing/lockup issue that some of us are having? I can't test atm.
I just put this version on my clone GDEMU and it didn't fix the freezing issue.
But I did notice that the game seems to lock up on certain stages when loading in, so it's kind of dumb luck if you get to play a few rounds before the freeze. Coincidentally one of the stages that always freezes for me is the Ice Castle.
EDIT: Okay, so I never noticed that some of the values to write the SRAM settings to each image were different depending upon the game you were adjusting. As a result I was using the wrong SRAM write command for the wrong games; I went back and rebuilt the images with the settings I wanted and use the unique values to write them to the file, and I haven't had a problem with the game locking up. I only played a few rounds, but one of them was on the Ice Castle where it would always lock before.
If you used custom SRAM settings then you might want to go back and make sure you were using the correct commands, seems to have fixed my problem.
Re: King of Fighters XI
Posted: Tue Nov 10, 2020 6:53 pm
by NeoSnk
King of Dirt wrote:shano wrote:
Will this also work on GDEMU and possibly fix the freezing/lockup issue that some of us are having? I can't test atm.
I just put this version on my clone GDEMU and it didn't fix the freezing issue.
But I did notice that the game seems to lock up on certain stages when loading in, so it's kind of dumb luck if you get to play a few rounds before the freeze. Coincidentally one of the stages that always freezes for me is the Ice Castle.
EDIT: Okay, so I never noticed that some of the values to write the SRAM settings to each image were different depending upon the game you were adjusting. As a result I was using the wrong SRAM write command for the wrong games; I went back and rebuilt the images with the settings I wanted and use the unique values to write them to the file, and I haven't had a problem with the game locking up. I only played a few rounds, but one of them was on the Ice Castle where it would always lock before.
If you used custom SRAM settings then you might want to go back and make sure you were using the correct commands, seems to have fixed my problem.
Could you share this image with us? Thanks a lot bro.
Re: King of Fighters XI
Posted: Tue Nov 10, 2020 7:13 pm
by javierv14
Use Redream latest build instead....
Re: King of Fighters XI
Posted: Tue Nov 10, 2020 10:54 pm
by saku3
javierv14 wrote:
Use Redream latest build instead....
can you help me whit android apk REDREAM development releases please....I do not find it
Re: King of Fighters XI
Posted: Wed Nov 11, 2020 1:32 am
by shano
King of Dirt wrote:shano wrote:
Will this also work on GDEMU and possibly fix the freezing/lockup issue that some of us are having? I can't test atm.
I just put this version on my clone GDEMU and it didn't fix the freezing issue.
But I did notice that the game seems to lock up on certain stages when loading in, so it's kind of dumb luck if you get to play a few rounds before the freeze. Coincidentally one of the stages that always freezes for me is the Ice Castle.
EDIT: Okay, so I never noticed that some of the values to write the SRAM settings to each image were different depending upon the game you were adjusting. As a result I was using the wrong SRAM write command for the wrong games; I went back and rebuilt the images with the settings I wanted and use the unique values to write them to the file, and I haven't had a problem with the game locking up. I only played a few rounds, but one of them was on the Ice Castle where it would always lock before.
If you used custom SRAM settings then you might want to go back and make sure you were using the correct commands, seems to have fixed my problem.
Still locks up on the original upload from megavolt85 though.
We are curious to try your image though if you could upload it for us to test please!
@Moebius Just tried with only the Brook Wingman SD with Arcade Stick plugged in as you suggested and still locking up sadly.
Metal Slug 6, Samurai Spirits, & NeoGeo Battle Coliseum are running great on GDEMU thanks megavolt85!
Re: King of Fighters XI
Posted: Wed Nov 11, 2020 1:47 am
by MoeFoh
CDI for download:
https://mega.nz/file/OgpSnajY#-u6ooepTg ... uEOxjexCSg
All fighters unlocked.
Not my work, have not burned or tested!
YZB is the CDI creator.
Re: King of Fighters XI
Posted: Wed Nov 11, 2020 2:34 am
by munooue
Thanks to YZB !
Will he also give a second try on Metal Slug 6 ? The first version we working byt was pretty laggy
Re: King of Fighters XI
Posted: Wed Nov 11, 2020 2:46 am
by robsonmeg39
Does not work on redream