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Re: Xenocider/Project Q
Posted: Tue May 10, 2016 9:21 pm
by Nico0020
Backed. I am currently at the jewl case version, but might upgrade to steelbook. This art style goes well with a steeboom I think.
Id also be interested in a widescreen mode if the engine can handle it. Still hoping for online leaderboard.

Re: Xenocider/Project Q
Posted: Wed May 11, 2016 3:59 pm
by hombreimaginario
Re: Xenocider/Project Q
Posted: Thu May 12, 2016 5:17 pm
by Impulse
Killer news. Very excited to see this game come together so well so far. I'm a few days late but I posted the kickstarter news on the front page!
Re: Xenocider/Project Q
Posted: Sat May 14, 2016 5:56 am
by hombreimaginario
Impulse wrote:Killer news. Very excited to see this game come together so well so far. I'm a few days late but I posted the kickstarter news on the front page!
Thank you!

Re: Xenocider/Project Q
Posted: Sat May 14, 2016 6:09 am
by hombreimaginario
Our second update:
Xenocider on 3DS, soundtrack composition, developers support
https://www.kickstarter.com/projects/re ... ts/1575249
hombreimaginario wrote:Impulse wrote:Killer news. Very excited to see this game come together so well so far. I'm a few days late but I posted the kickstarter news on the front page!
Thank you!

Re: Xenocider/Project Q
Posted: Wed May 18, 2016 1:22 pm
by hombreimaginario
New update! Our demo is now twice as big. Download and enjoy the "Fantasy Land" stage!
https://www.kickstarter.com/projects/re ... ts/1579502

Re: Xenocider/Project Q
Posted: Wed May 18, 2016 2:05 pm
by androiddreamcast
Awesome space harrier looking
Re: Xenocider/Project Q
Posted: Thu May 19, 2016 12:21 am
by Nico0020
This level is great. The speed is really intense.
Sent from my SCL21 using Tapatalk
Re: Xenocider/Project Q
Posted: Thu May 19, 2016 6:07 am
by segata sanshiro
GET READY!
Re: Xenocider/Project Q
Posted: Thu May 19, 2016 6:41 am
by Wombat
This is really cool, keep up the great work guys! Double backed the project, Xenocider this needs to happen
