Does anyone know how to use the debug menu well? (The one mentioned earlier in the thread.)
I've got it patched into my game, but I only know how to do basic things with it, like making my character invincible and such.
There's a screen in the debug menu that allows you to alter the story scenario and sub-scenario that would be extremely helpful for warping to different parts of the game and being able to test/visualize the replacement textures.
New SEGAGAGA translation project in the works!
-
- shadow
- Posts: 12
- Dreamcast Games you play Online: Mars matrix
Guilty gear
Re: New SEGAGAGA translation project in the works!
Here's _NEGO.MRG_1 translated to English. Hows' it look? . It's still in png form. I need to figure out how to convert it back to PVR.
- Exxistance
- dark night
- Posts: 52
- Contact:
Re: New SEGAGAGA translation project in the works!
Pretty close! I think if you make a few adjustments it'll be spot-on. Feedback:

Keep your source .PSDs and .PNGs for now and we'll figure a way to get them back into .pvr.
Feel free to ping me if you have more art questions.

Keep your source .PSDs and .PNGs for now and we'll figure a way to get them back into .pvr.
Feel free to ping me if you have more art questions.
- Exxistance
- dark night
- Posts: 52
- Contact:
Re: New SEGAGAGA translation project in the works!
Played around with PVRTexTool...
Pro: can save edited .png's as .pvr
Con: can't read saved .pvr's in PVR Viewer
Wondering if it's a tooling limitation or if I'm not converting them properly...I'm sure some dev knows the answer.
Pro: can save edited .png's as .pvr
Con: can't read saved .pvr's in PVR Viewer
Wondering if it's a tooling limitation or if I'm not converting them properly...I'm sure some dev knows the answer.

- fafadou
- Leonard Nimoy
- Posts: 1857
Re: New SEGAGAGA translation project in the works!
There is a plugin for photoshop to save as a pvr.
Else VincentNL has done a great tool if I understand well.
Else VincentNL has done a great tool if I understand well.
Last edited by fafadou on Mon Jan 06, 2025 2:43 pm, edited 1 time in total.
-
- shadow
- Posts: 12
- Dreamcast Games you play Online: Mars matrix
Guilty gear
Re: New SEGAGAGA translation project in the works!
Cool I'll have to try the plugin. Any chance there's one for GIMP ? . I've been messing with PVRTool, but it seems have have issues exporting alpha channels.
- Exxistance
- dark night
- Posts: 52
- Contact:
Re: New SEGAGAGA translation project in the works!
I had trouble finding the plugin, all the documentation says it is in the PowerVR SDK, which you have to install via CMAKE. Little complicated for my blood, what happened to a good 'ole .exe?
Probably a problem for a different day...the real tedium is redrawing all this art.
Jeez I should probably get some of my real work done...but I'm having too much fun!

Probably a problem for a different day...the real tedium is redrawing all this art.
Jeez I should probably get some of my real work done...but I'm having too much fun!
- fafadou
- Leonard Nimoy
- Posts: 1857
Re: New SEGAGAGA translation project in the works!
The alpha layer is difficult to manage without photoshop...
- fraggle200
- Roadster
- Posts: 359
Re: New SEGAGAGA translation project in the works!
not sure if you've seen the toolset that Rolly linked at the top of the 1st post here: viewtopic.php?t=13952&hilit=translation+megathread but there's a few PVR things in it, might be worth checking out if you haven't already.Exxistance wrote: ↑Mon Jan 06, 2025 2:13 pm Played around with PVRTexTool...
Pro: can save edited .png's as .pvr
Con: can't read saved .pvr's in PVR Viewer
Wondering if it's a tooling limitation or if I'm not converting them properly...I'm sure some dev knows the answer.![]()
-
- drunken sailor
- Posts: 160
Re: New SEGAGAGA translation project in the works!
That doesn't generate DC .PVR files, it generates .PVR files for modern hardware, which is a different format that has the same file extension.Exxistance wrote: ↑Sun Jan 05, 2025 10:04 pm I haven't tried it yet but I think the official tool from Imagination is PVRTexTool.
I wrote a command line texture converter, pvrtex, that has partial .PVR support, but I added it mostly so I could test the generated textures with pvrtool, so it might not create files compatible with real games. pvrtex doesn't support GBIX values, so if Segagaga needs those, you'd have to either add them with a second tool, or modify pvrtool to add GBIX support.
-
- Similar Topics
- Replies
- Views
- Last post
-
- 14 Replies
- 8361 Views
-
Last post by ateam
-
- 37 Replies
- 78448 Views
-
Last post by galaxygod
-
- 58 Replies
- 484565 Views
-
Last post by leavingonredhill
-
- 108 Replies
- 138449 Views
-
Last post by OatBob
-
- 53 Replies
- 380093 Views
-
Last post by Ian Micheal