Page 17 of 28

Re: New SEGAGAGA translation project in the works!

Posted: Mon Jan 06, 2025 12:15 pm
by Exxistance
Does anyone know how to use the debug menu well? (The one mentioned earlier in the thread.)

I've got it patched into my game, but I only know how to do basic things with it, like making my character invincible and such.

There's a screen in the debug menu that allows you to alter the story scenario and sub-scenario that would be extremely helpful for warping to different parts of the game and being able to test/visualize the replacement textures.

Re: New SEGAGAGA translation project in the works!

Posted: Mon Jan 06, 2025 12:37 pm
by chiffre01
Here's _NEGO.MRG_1 translated to English. Hows' it look? . It's still in png form. I need to figure out how to convert it back to PVR.
_NEGO.MRG_1.png
_NEGO.MRG_1.png (12.16 KiB) Viewed 1074 times

Re: New SEGAGAGA translation project in the works!

Posted: Mon Jan 06, 2025 1:10 pm
by Exxistance
Pretty close! I think if you make a few adjustments it'll be spot-on. Feedback:

Image

Keep your source .PSDs and .PNGs for now and we'll figure a way to get them back into .pvr.

Feel free to ping me if you have more art questions.

Re: New SEGAGAGA translation project in the works!

Posted: Mon Jan 06, 2025 2:13 pm
by Exxistance
Played around with PVRTexTool...

Pro: can save edited .png's as .pvr
Con: can't read saved .pvr's in PVR Viewer

Wondering if it's a tooling limitation or if I'm not converting them properly...I'm sure some dev knows the answer. 8-)

Re: New SEGAGAGA translation project in the works!

Posted: Mon Jan 06, 2025 2:20 pm
by fafadou
There is a plugin for photoshop to save as a pvr.

Else VincentNL has done a great tool if I understand well.

Re: New SEGAGAGA translation project in the works!

Posted: Mon Jan 06, 2025 2:41 pm
by chiffre01
Cool I'll have to try the plugin. Any chance there's one for GIMP ? . I've been messing with PVRTool, but it seems have have issues exporting alpha channels.

Re: New SEGAGAGA translation project in the works!

Posted: Mon Jan 06, 2025 2:57 pm
by Exxistance
I had trouble finding the plugin, all the documentation says it is in the PowerVR SDK, which you have to install via CMAKE. Little complicated for my blood, what happened to a good 'ole .exe? :lol:

Probably a problem for a different day...the real tedium is redrawing all this art.

Jeez I should probably get some of my real work done...but I'm having too much fun!

Re: New SEGAGAGA translation project in the works!

Posted: Mon Jan 06, 2025 3:08 pm
by fafadou
The alpha layer is difficult to manage without photoshop...

Re: New SEGAGAGA translation project in the works!

Posted: Tue Jan 07, 2025 11:34 am
by fraggle200
Exxistance wrote: Mon Jan 06, 2025 2:13 pm Played around with PVRTexTool...

Pro: can save edited .png's as .pvr
Con: can't read saved .pvr's in PVR Viewer

Wondering if it's a tooling limitation or if I'm not converting them properly...I'm sure some dev knows the answer. 8-)
not sure if you've seen the toolset that Rolly linked at the top of the 1st post here: viewtopic.php?t=13952&hilit=translation+megathread but there's a few PVR things in it, might be worth checking out if you haven't already.

Re: New SEGAGAGA translation project in the works!

Posted: Tue Jan 07, 2025 6:17 pm
by TapamN
Exxistance wrote: Sun Jan 05, 2025 10:04 pm I haven't tried it yet but I think the official tool from Imagination is PVRTexTool.
That doesn't generate DC .PVR files, it generates .PVR files for modern hardware, which is a different format that has the same file extension.

I wrote a command line texture converter, pvrtex, that has partial .PVR support, but I added it mostly so I could test the generated textures with pvrtool, so it might not create files compatible with real games. pvrtex doesn't support GBIX values, so if Segagaga needs those, you'd have to either add them with a second tool, or modify pvrtool to add GBIX support.