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Re: New SEGAGAGA translation project in the works!
Posted: Tue Jan 07, 2025 7:53 pm
by chiffre01
I'll take a look at PVRTex. I noticed that in PVRTool, you can save PNGs as PVRs, and they seem to include the alpha channel, but I'm no expert here. It seems the MRG decompression is figured out, but not the compression. Aside from using another compression method, does anyone have any idea how difficult MRG compression/packaging might be?
Re: New SEGAGAGA translation project in the works!
Posted: Tue Jan 07, 2025 9:52 pm
by Exxistance
TapamN wrote: ↑Tue Jan 07, 2025 6:17 pm
That doesn't generate DC .PVR files, it generates .PVR files for modern hardware, which is a different format that has the same file extension.
I wrote a command line texture converter,
pvrtex, that has partial .PVR support, but I added it mostly so I could test the generated textures with pvrtool, so it might not create files compatible with real games. pvrtex doesn't support GBIX values, so if Segagaga needs those, you'd have to either add them with a second tool, or modify pvrtool to add GBIX support.
I appreciate the insight!
I don't think it's a problem that needs to be addressed immediately; afterall, no point in worrying about it if we don't have enough translated art for the game to make sense anyway. But definitely something we'll need to tackle as the textures wrap up. Currently 28% complete on the textures that I've identified that need translation. Right now I'm working on some tricky ones for the staff recruitment post-battle action that have a unique art style that I'm trying to match.
Re: New SEGAGAGA translation project in the works!
Posted: Wed Jan 08, 2025 9:03 pm
by bbayles
Linking it here: I made a
patch and wrote up some
notes about a new debug menu for Segagaga. This one allows direct access to the minigames and various other parts of the campaign.
Re: New SEGAGAGA translation project in the works!
Posted: Thu Jan 09, 2025 4:43 am
by dukeblooders
Hi,
If I can give my 2 cts...
For Samba De Amigo 2K, I've used the Puyo Tools, they handle a lot of DC formats:
https://github.com/nickworonekin/puyotools
And I've created a .Net app to properly convert .pvr files, with the same attributes as the original, to prevent display issues.
I don't know if Segagaga works the same way, but as you can see, some .pvr files were located in a PVM file (some kind of archive).
And some files are also compressed (PRS compression). A real nightmare
Well, good luck

Re: New SEGAGAGA translation project in the works!
Posted: Thu Jan 09, 2025 1:07 pm
by Exxistance
Thank you for the insight, dukeblooders! I'll definitely explore that route when it comes time...
Re: New SEGAGAGA translation project in the works!
Posted: Thu Jan 09, 2025 1:29 pm
by Exxistance
Re-draw of the "Begin Negotiations" banner that appears when you...well, begin negotiations with an enemy that you've defeated.
The other values that appear here are "Success" and "Failed," both of which I'm putting the final touches on. Besides the title screen, these are the most complex textures that needed redrawing that I've come across so far...

Re: New SEGAGAGA translation project in the works!
Posted: Thu Jan 09, 2025 5:52 pm
by VincentNL
You can easily recreate shading style in photoshop with stacked blending modes:
use gradient ( color pick all metal shades ) + inner glow at center (additive blend or multiply)
Re: New SEGAGAGA translation project in the works!
Posted: Thu Jan 09, 2025 6:31 pm
by Exxistance
VincentNL wrote: ↑Thu Jan 09, 2025 5:52 pm
You can easily recreate shading style in photoshop with stacked blending modes:
use gradient ( color pick all metal shades ) + inner glow at center (additive blend or multiply)
Interesting, may have to try that. Looking at the original texture, these were likely pre-rendered ala Donkey Kong Country and then rasterized, and the version of PS I am using still has that capability so I'm using a similar workflow.
Re: New SEGAGAGA translation project in the works!
Posted: Fri Jan 10, 2025 11:57 am
by chiffre01
Here's a Version of _FINISH.MRG_31.pvr It translates to "TOTAL SALES" but I did "ALL SALES to make it fit.
Re: New SEGAGAGA translation project in the works!
Posted: Fri Jan 10, 2025 1:04 pm
by Exxistance
I really like that. Can you make the text part above the gradient slightly more gold/yellow to blend with the original? But looks awesome.