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Re: GDMENU Card Manager

Posted: Wed Sep 13, 2023 6:10 pm
by Soldier59
For your information, I just checked and I have the Dot Net v6.0.414 installed on my Mac 0S.

I still have the same message when launching the app :
« GDMENUCardManager.app » software impossible to open

Re: GDMENU Card Manager

Posted: Wed Sep 13, 2023 7:10 pm
by redjeff76
Does this link help you at all Soldier59? -----> https://www.reddit.com/r/dreamcast/comm ... on_mac_os/

Re: GDMENU Card Manager

Posted: Thu Sep 14, 2023 1:42 am
by Spec
Love this program. Thanks so much.

But is there a way to change the amount of discs easily? For eg. some are 1/2 and I want to change them to 1/1 because they are really only one disc games but it says 1/2. And lastly, are you ever thinking of adding space left on card so it's easy to just know how much is left in card instead of only how much has been taken? Sometimes I forget to check which size card I put in the SD card slot of my computer so I have to go into My computer to see. I mean, it's not that big of an issue but it's useful.

I know in GDEMU SD CARD MAKER v1.10 both of these features were possible.

Thanks again. :)

Re: GDMENU Card Manager

Posted: Thu Sep 14, 2023 5:39 am
by Soldier59
redjeff76 wrote:Does this link help you at all Soldier59? -----> https://www.reddit.com/r/dreamcast/comm ... on_mac_os/
If I understood well, there is no need to use your software as a simply copy & paste works fine when putting cdi files on the SD Card... ?

Re: GDMENU Card Manager

Posted: Thu Sep 14, 2023 8:07 am
by sonik
Soldier59 wrote:I'm sorry but I have limited skills in programing/software development on Mac OS... :roll:

Could you please detail a little bit more your answer ? :)
Sure!
The software uses 3rd party tools. One of them looks to be incompatible with your version of the OS.
I'm going to update the tool to a more recent version. This might fix the problem.

But as I said before, I have no means of testing it on a mac. I can get a new version and only hope that it works.

Re: GDMENU Card Manager

Posted: Thu Sep 14, 2023 10:03 am
by Soldier59
sonik wrote:
Soldier59 wrote:I'm sorry but I have limited skills in programing/software development on Mac OS... :roll:

Could you please detail a little bit more your answer ? :)
Sure!
The software uses 3rd party tools. One of them looks to be incompatible with your version of the OS.
I'm going to update the tool to a more recent version. This might fix the problem.

But as I said before, I have no means of testing it on a mac. I can get a new version and only hope that it works.
OK, thanks for your feedback!

If you want me to test your new version, send it to me and I will let you know. ;)

Re: GDMENU Card Manager

Posted: Fri Sep 15, 2023 8:22 pm
by deluxux
Soldier59 wrote:
redjeff76 wrote:Does this link help you at all Soldier59? -----> https://www.reddit.com/r/dreamcast/comm ... on_mac_os/
If I understood well, there is no need to use your software as a simply copy & paste works fine when putting cdi files on the SD Card... ?
YES you can just simply copy paste but the menu loading will take much longer

Re: GDMENU Card Manager

Posted: Sun Sep 17, 2023 11:19 am
by sonik
Soldier59 wrote: If you want me to test your new version, send it to me and I will let you know. ;)
Hi!

I've uploaded an updated beta version for OSX. Please test and let me know if it fix the problem.

And good news for you all: The latest beta version already supports PS1 game discs!
Use this in combination with the latest version of openMenu by megavolt85
For PS1 games I'm using the database from DuckStation to get the game's Serial ID and Release Date.

Re: GDMENU Card Manager

Posted: Sun Sep 17, 2023 11:32 am
by MoeFoh
Windows latest beta version(s) - no longer writes out LIST.INI or OPENMENU.INI to the working directory. Can you check this?

Re: GDMENU Card Manager

Posted: Sun Sep 17, 2023 11:39 am
by sonik
MoeFoh wrote:Windows latest beta version(s) - no longer writes out LIST.INI or OPENMENU.INI to the working directory. Can you check this?
Yes. I've removed it since it can crash the app if the user does not have write permission to the app folder.
It was indeed crashing the app on OSX for most users.
Ideally it would write this only if debug mode is enabled. I still need to implement this feature.