A cut down proper play-version you can complete from start to finish can be made but not in the current form of this game it's massive this still needs a lot of work
cansave {int}
Defines how save states work in this level set.
0 = Save state is disabled
1 = Only saves last level (Default value). It's buggy currently though.
2 = Strict save. Lives, credits, HP, MP, weapon, remap color etc are saved. When this saved state is loaded, players immediately enter last level without going to select screen. If it's multiplayer game, you will need partner.
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
Posted: Wed Jun 09, 2021 4:00 pm
by Ian Micheal
DreamBOR wrote:Gracias por las recomendaciones y los archivos, en estas ultimas horas arregle muchos de los errores que tenia version anterior. Espero sacarlo maƱana la version definitiva. Para continuar modificando el trabajo de Dakangel's He-man & Shera para hacelo funcional para DreamCast.
Thanks for the recommendations and the files, in these last hours I fixed many of the errors that the previous version had. I hope to release the final version tomorrow. To continue modifying Dakangel's He-man & Shera work to make it functional for DreamCast.
Your welcome my freind.. Where getting there to have a good engine..
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
Posted: Thu Jun 10, 2021 7:14 pm
by k-do
Is there a Dreamshell version of DreamBOR 6.8? I tried to make an iso with the 6.8 files but it doesn't work...
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
Posted: Thu Jun 17, 2021 5:06 am
by Ian Micheal
k-do wrote:Is there a Dreamshell version of DreamBOR 6.8? I tried to make an iso with the 6.8 files but it doesn't work...
I have not done so at this time
Where to place custom api's to compile the above
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
Posted: Thu Jun 17, 2021 10:15 am
by Ian Micheal
What powers dreambor6.8 SDL_dreamhal here is the benchmark as you can see almost double the blit speed used by any dreamcast port fasts sdl for dreamcast
Every single port ever done using sdl will get a speed bump by using it..
k-do wrote:The Dreamshell hdd does load the intro video and stop , just black screen.
Not sure how hdd loads files or what dir it looks for but loads the into then stops it prolly not supporting loading a bin form a bin so just load the bin the intro loads db.bin is dreambor etc
it's unscrambled bin
this all do to bios reactivation which i have to code into this megavolt gave me the code ..