Re: King of Fighters XI
Posted: Thu Nov 12, 2020 3:40 pm
Megavolt85, Side topic, do you think it would also be possible to port some Naomi games
The only change it has with respect to your version is this, not counting the hidden charactersmegavolt85 wrote:The CDI version was not compiled by me, so I can't say for sure what has been changed in it
for porting, you will have to interfere not only with the program code, but also compress the quality of sounds, models, texturesmunooue wrote: do you think it would also be possible to port some Naomi games
the highlighted value is LBA+150 of g1romfspitito wrote:The only change it has with respect to your version is this, not counting the hidden characters
megavolt85 wrote:for porting, you will have to interfere not only with the program code, but also compress the quality of sounds, models, texturesmunooue wrote: do you think it would also be possible to port some Naomi games
the highlighted value is LBA+150 of g1romfspitito wrote:The only change it has with respect to your version is this, not counting the hidden characters
Sounds and textures would be the easy part, optimizing models and reexporting back to the correct format would be the hard part. Especially without the source code, but then again, you have already done great work porting the Atomiswave games without the source code so do you think it could be doable?megavolt85 wrote:for porting, you will have to interfere not only with the program code, but also compress the quality of sounds, models, textures
Textures is somewhat not trivial at times. Your assuming its stored as a separate plain pvr. Alot of games dont do this , sometimes they combine the model data and textures in one container(i have seen games that sometimes store model+texture+animation in one). Also sometimes they dont use pvr and use a custom format, which also applies to the models that they alot of the times don't use the dreamcast native ninja model library instead opt for custom formats. Reading model format itsnt that easy if you have to reverse it .Anthony817 wrote:Sounds and textures would be the easy part, optimizing models and reexporting back to the correct format would be the hard part. Especially without the source code, but then again, you have already done great work porting the Atomiswave games without the source code so do you think it could be doable?megavolt85 wrote:for porting, you will have to interfere not only with the program code, but also compress the quality of sounds, models, textures