Re: What games would be a good fit to be ported to DC?
Posted: Thu Mar 14, 2024 6:57 am
Bro! Carmageddon is one of my all time favorite games! Have part 2 on Steam and still play it every once in a while. I so hope Carmageddon 2 gets a similar treatment! I was hopeful that Red Dog source code release would help reverse those games since they were on the same engine. But this is even better! I can't believe I didn't hear about this project sooner.
I was checking out the Bleem version video just yesterday and that seemed to run so close to perfect shame it wasn't fully rendering pedestrians correctly. But that was more or less a version of Carma 2 vehicles.
It is literally the precursor to Halo and the first FPS like true FPS made by Bungie.
I was checking out the Bleem version video just yesterday and that seemed to run so close to perfect shame it wasn't fully rendering pedestrians correctly. But that was more or less a version of Carma 2 vehicles.
Honestly wish somebody would port Marathon Trilogy to DC again. Bero's port lacked the most important things, namely no save or mouse/controller support. You only get to play it with keyboard, which sucks so badly. Game itself ran full 60fps.TapamN wrote:When looking through games that would make for decent (3D) homebrew Dreamcast ports, I found two Macintosh games from 98/99, Bugdom and Nanosaur, that are open source and look doable. Descent and Freespace could also be good ones (and ones that more people would care about), but the controls really aren't a good fit for the DC's controller. They aren't even a good fit for keyboard and mouse!
It is literally the precursor to Halo and the first FPS like true FPS made by Bungie.