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Re: Dreamcast katana files
Posted: Wed Dec 23, 2020 4:32 pm
by stranno
Yeah, GDemu helps, but the retail game takes that time to load.
I havent seen anything close in any other retail game with standard loading times (not installation or shader compilation screens), maybe Playstation 2's Mafia being the second one.
Re: Dreamcast katana files
Posted: Wed Dec 23, 2020 4:52 pm
by Anthony817
Oh yeah for sure it is the longest loading game I ever played. I just wondered what technical reasons for it? Half-Life on Dreamcast people rip on for taking 15 seconds per level hehe, but that is lightning quick comparatively to the up to 2.5 mins to load between some levels in SOF. I once timed it before and it really blew my mind it took that long.
I owned it back in the day too, and my best friend and I would take terns playing and absolutely loved the game but I never let the slow loading get to me back then. But nowadays it is unacceptable for a game to take so long if not having to optimize shaders or something like you mentioned. I guess I forgave the slow loading back in the day for the awesome gore effects and decent FPS gameplay.
I didn't start becoming annoyed with the loading times until I played it again in my 20's and really started paying attention to how slow it was.
Re: Dreamcast katana files
Posted: Tue Jan 05, 2021 11:12 am
by n64ra
Ian Micheal wrote:Cesarm wrote:pcwzrd13 wrote:What I really love about Take the Bullet is that it has so many features.

Imagine ... playing multiplayer mode on an 14" CRT
I got these to boot do you know more about these
bugs2.png
bugs1.png
roachworld.png
roachworld2.png[/attachment
[attachment=1]blowup1.png]
That's cool! What are the steps to do so? Thanks
Re: Dreamcast katana files
Posted: Thu Jan 07, 2021 2:18 am
by Ro Magnus Larsson
Ian Micheal wrote:Cesarm wrote:pcwzrd13 wrote:What I really love about Take the Bullet is that it has so many features.

Imagine ... playing multiplayer mode on an 14" CRT
I got these to boot do you know more about these
bugs2.png
bugs1.png
roachworld.png
roachworld2.png[/attachment
[attachment=1]blowup1.png]
Are those two games Roar world and Blow Up playables ? I mean is possible to make a GDI or CDI file to play them ?
Re: Dreamcast katana files
Posted: Thu Jan 07, 2021 2:47 am
by Ian Micheal
Ro Magnus Larsson wrote:Ian Micheal wrote:Cesarm wrote:
Imagine ... playing multiplayer mode on an 14" CRT
I got these to boot do you know more about these
bugs2.png
bugs1.png
roachworld.png
roachworld2.png[/attachment
[attachment=1]blowup1.png]
Are those two games Roar world and Blow Up playables ? I mean is possible to make a GDI or CDI file to play them ?
No it's not at this time
Re: Dreamcast katana files
Posted: Sat Jan 09, 2021 9:37 am
by n64ra
Ian Micheal wrote:Ro Magnus Larsson wrote:Ian Micheal wrote:
I got these to boot do you know more about these
bugs2.png
bugs1.png
roachworld.png
roachworld2.png[/attachment
[attachment=1]blowup1.png]
Are those two games Roar world and Blow Up playables ? I mean is possible to make a GDI or CDI file to play them ?
No it's not at this time
How did you get them to boot?
Re: Dreamcast katana files
Posted: Tue Mar 16, 2021 9:18 pm
by Ro Magnus Larsson
Loloretro wrote:About take the bullet from a dev of Red Lemon and Runcraft. I have talk whit him few years ago...
Red lemon have a other unreleased games named Roswel Conspiracy .
I worked on Soldier of Fortune while I worked at Runecraft. They were a studio that specialised in porting games to other platforms, and my team worked on Dreamcast ports. It was so long ago, that I don't remember most of them, but two that stood out were ports of Monopoly and Scrabble. Both were canned fairly early on.
Before Runecraft, I worked at Red Lemon, who were working on Take The Bullet, a game that was supposed to be available on launch day. I helped out on that game several times, working on the engine code.
I also worked briefly on Roswell Conspiracies, which was a PC and Dreamcast game for a TV cartoon. I don't think that game was ever finished.
I think we had very early versions of Monopoly and Scrabble running, but they were barely playable. I'm not sure why they were cancelled. I suspect Hasbro approached Runecraft about porting to Dreamcast. We were asked to take a look and start the port, but at some point either Hasbro or Runecraft decided not to finalise the contract and the game was pulled. It wasn't because of any technical problems, but may have been financial.
I'm not sure how far Roswell was developed as I left Red Lemon while it was still in pre-production.
Take The Bullet went through several iterations. There was a car chase section that was promising, but was pulled. I'm not sure why the game was dropped, but I believe there were issues with the early hardware and then the relationship with Sega became strained, causing delays before eventual cancellation.
Do you know how, who or where to research to find a copy of Roswell Conspiracies? It was published in the Dreamcast magazine at the time as a next release game
Re: Dreamcast katana files
Posted: Sat Apr 10, 2021 5:01 pm
by Ro Magnus Larsson
Loloretro wrote:About take the bullet from a dev of Red Lemon and Runcraft. I have talk whit him few years ago...
Red lemon have a other unreleased games named Roswel Conspiracy .
I worked on Soldier of Fortune while I worked at Runecraft. They were a studio that specialised in porting games to other platforms, and my team worked on Dreamcast ports. It was so long ago, that I don't remember most of them, but two that stood out were ports of Monopoly and Scrabble. Both were canned fairly early on.
Before Runecraft, I worked at Red Lemon, who were working on Take The Bullet, a game that was supposed to be available on launch day. I helped out on that game several times, working on the engine code.
I also worked briefly on Roswell Conspiracies, which was a PC and Dreamcast game for a TV cartoon. I don't think that game was ever finished.
I think we had very early versions of Monopoly and Scrabble running, but they were barely playable. I'm not sure why they were cancelled. I suspect Hasbro approached Runecraft about porting to Dreamcast. We were asked to take a look and start the port, but at some point either Hasbro or Runecraft decided not to finalise the contract and the game was pulled. It wasn't because of any technical problems, but may have been financial.
I'm not sure how far Roswell was developed as I left Red Lemon while it was still in pre-production.
Take The Bullet went through several iterations. There was a car chase section that was promising, but was pulled. I'm not sure why the game was dropped, but I believe there were issues with the early hardware and then the relationship with Sega became strained, causing delays before eventual cancellation.
Loloretro: Knowing you have worked in a game development, who is the accurate part of the staff to look for and obtain a game file ?