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Re: openMenu Alpha 1

Posted: Wed Aug 04, 2021 11:41 pm
by ChuChu
galaxygod wrote:anyone know if the cdi of xenecider works with openmenu? i want to buy it from retro sumus for my dreamcast with gdemu but some of my other cdis of newer games havent worked so if it doesnt work ill continue to just play it on disc
Not sure about Xenocider specifically, but you could always just put your cdi games on a second SD card with GDMENU_SD for now.

Wouldn't take any longer to swap than it would for a disc.

Re: openMenu Alpha 1

Posted: Thu Aug 05, 2021 12:28 am
by galaxygod
ChuChu wrote:
galaxygod wrote:anyone know if the cdi of xenecider works with openmenu? i want to buy it from retro sumus for my dreamcast with gdemu but some of my other cdis of newer games havent worked so if it doesnt work ill continue to just play it on disc
Not sure about Xenocider specifically, but you could always just put your cdi games on a second SD card with GDMENU_SD for now.

Wouldn't take any longer to swap than it would for a disc.

yeah i could but one of the points to gdemu is so i dont have to swap games anymore, and i know it sounds dumb but xenocider is such a good game i just want it on the same card as my other games, even if it doesnt have artwork or anything like gdis i just want to know it launches from openmenu haha

edit:i bought the xenocider digital and gd menu card manager wont even try and put it on a card for open menu, manually putting it on does nothing when using open menu, this cdi only works with the old style gdmenu.

Re: openMenu Alpha 1

Posted: Thu Aug 05, 2021 3:47 pm
by Anthony817
I think it didn't initially support .CDI images with this menu and only .GDI's.

Re: openMenu Alpha 1

Posted: Fri Aug 06, 2021 3:14 am
by FlorreW
Anthony817 wrote:I think it didn't initially support .CDI images with this menu and only .GDI's.
Correct. I have tried 3-4 CDI images and none of them worked.

Re: openMenu Alpha 1

Posted: Fri Aug 06, 2021 6:38 am
by Roareye
That's a shame. Until it can accept CDI images I can't switch over :(

Re: openMenu Alpha 1

Posted: Fri Aug 06, 2021 6:57 pm
by galaxygod
Anthony817 wrote:I think it didn't initially support .CDI images with this menu and only .GDI's.
some cdis launch just fine like cave story works for me, but fx unit yuki and a few others dont work, i dont mind switching my real games to gdi, but homebrew and indie games are all cdi so it would be cool to see support for at least those

Re: openMenu Alpha 1

Posted: Fri Aug 06, 2021 7:37 pm
by galaxygod
also i loaded the metal slug 6 cdi into open menu and it displays the proper name and plays the game fine but it shows artwork and description for tnn motorsports hardcore heat.

dolphin blue also loads but has no artwork or description in openmenu. i havent tried any other atomiswave ports i just thought that was interesting

Re: openMenu Alpha 1

Posted: Thu Aug 12, 2021 1:02 pm
by MarkyB1986
Just thought I would share some of my theme designs for open menu. I've just started implementing the open menu logo into it and a button layout too. These will eventually be on them all. Any thoughts/suggestions/ideas are always welcome

Re: openMenu Alpha 1

Posted: Thu Aug 12, 2021 1:07 pm
by FlorreW
They all look really good Mr Marky

Re: openMenu Alpha 1

Posted: Thu Aug 12, 2021 1:45 pm
by dubcity
They loo good Marky. I like the button legend on the left side.