Re: Xenocider/Project Q
Posted: Wed Jun 01, 2016 5:48 am
Thanks A LOT for these words. I personally worked my ass off with that goal in mind. So I guess it was worth the effort.krssn wrote:Unlike some other DC publishers I like the fact that you guys actually like the console, and actively talk to your potential fanbase / fellow DC aficionados - that even sounded Spanish, lol. It's your genuinity that did it for me,
I'm a huge fan of Duranik's work too. I wrote a great review about Sturmwind for Games Tribune Magazine back in its day and sent them a copy of the mag to Germany. Great guys.krssn wrote:Nothing tops the respect I have for Duranik and the high standard they set for aftermarket DC games, but it's a close call.
The goal was even below what we calculated the game would cost us, in terms of work hours. We are talking about hundreds of original 3D models, 100% original 10 stage designs (not just 5 as many classic arcades and other recent indie efforts), mechanics, different environment physics, thousands of textures, and all of that for a 15+ year old console. This is not Unreal Engine, Havok or whatever. If it wasn't a confidential (by a non-disclosure agreement) document, I would gladly share the work hours estimation here (we've always aimed for total transparency, you guys know that already). We decided to price our work hours at $10 and some of us (yours truly) even agreed to work for little to nothing. We knew the game would imply many more work hours and still decided to do it because we love the project, love the console, and loved the idea of bringing something completely new to the scene.krssn wrote:However, I do think the goal was set way too high. Let alone the stretch goals, which you have to admit are insanely high...
If the stretch goals are insanely high, well... that's another story and we can debate it, there's lots of factors implied. But the main funding goal is, 100% honestly, quite modest if I could show you the insane amount of work this game implies.
We could have gone for a 2D shmup, or a 2D on-rails shooter even, why not, but chose to go the extra mile.
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That being said...
I sincerely, deeply appreciate what you did (the Mastercard and all that), and thank every single one of you for your support. THANK YOU.