main problem is throwing weapons there disabled need mapping i was going to fix this but i could never get it to compile be a simple fixmegavolt85 wrote:TODO:
improve input
add lcd support
add vibration support
remove autosave (autosave can kill your VMU)
add save option to menu
replace opus to wav
any ideas?
Hydra Castle Labyrinth Homebrew port [WIP]
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: Hydra Castle Labyrinth Homebrew port [WIP]
- megavolt85
- Developer
- Posts: 2158
Re: Hydra Castle Labyrinth Homebrew port [WIP]
i'm alredy improve input
ANALOG and DPAD used for direction
A - use main ammo
B - jump
Y - weapons menu
X - use second ammo
START - pause menu
L, R trigger - prev / next second ammo
ANALOG and DPAD used for direction
A - use main ammo
B - jump
Y - weapons menu
X - use second ammo
START - pause menu
L, R trigger - prev / next second ammo
- megavolt85
- Developer
- Posts: 2158
Re: Hydra Castle Labyrinth Homebrew port [WIP]
current progress
improve input
add lcd support (lcd display in VMU)
add vibration support
remove autosave (need fully rewrite save subsystem)
add save option to menu
replace opus to wav (half, need small fixes)
improve input
add lcd support (lcd display in VMU)
add vibration support
remove autosave (need fully rewrite save subsystem)
add save option to menu
replace opus to wav (half, need small fixes)
- fafadou
- Leonard Nimoy
- Posts: 1854
Re: Hydra Castle Labyrinth Homebrew port [WIP]
@megavolt85 thanks for working on this game 
I was worried about the autosave, thanks for remove it if you can.
I have no more ideas, you are working on something that's going very beyond of my wishes ^^
Edit i have a dream ^^ add a "0pvr" image in order to have a ce picture in Dreamcast bios ans dreamshell loader menu.

I was worried about the autosave, thanks for remove it if you can.
I have no more ideas, you are working on something that's going very beyond of my wishes ^^
Edit i have a dream ^^ add a "0pvr" image in order to have a ce picture in Dreamcast bios ans dreamshell loader menu.
- The-Amazing-Mr_V
- Metallic
- Posts: 821
- Dreamcast Games you play Online: Quake, PSO, ChuChu Rocket, 4x4 Evo, Max Pool, AFO, PBA bowling, Monaca, Ooga Booga, Tetris, POD.
- Location: Eau Claire, WI
- fafadou
- Leonard Nimoy
- Posts: 1854
Re: Hydra Castle Labyrinth Homebrew port [WIP]
What a lovely teaser @megavolt85 !!
Amazing vmu screen with datas in real time.
A god you are @megavolt85, you'll go so beyond my expectations each time you work on something
Amazing vmu screen with datas in real time.
A god you are @megavolt85, you'll go so beyond my expectations each time you work on something

- fafadou
- Leonard Nimoy
- Posts: 1854
Re: Hydra Castle Labyrinth Homebrew port [WIP]
I don't know what are actually the most common layout.
For me : D-pad -> cross pad keyboard
start -> return pause menu
tab -> items menu
After from it's free as you wish :
space -> attack
e -> jump
d -> throwing weapon selection or maybe each weapon via un number
f -> throwing weapon
Just my feeling, but it's very cool you can add the keyboard
For me : D-pad -> cross pad keyboard
start -> return pause menu
tab -> items menu
After from it's free as you wish :
space -> attack
e -> jump
d -> throwing weapon selection or maybe each weapon via un number
f -> throwing weapon
Just my feeling, but it's very cool you can add the keyboard

-
- Similar Topics
- Replies
- Views
- Last post
-
- 0 Replies
- 5492 Views
-
Last post by gamesreup
-
- 11 Replies
- 15206 Views
-
Last post by rocksscotty
-
- 2 Replies
- 10467 Views
-
Last post by Ian Micheal
-
- 10 Replies
- 14070 Views
-
Last post by Fuseki
-
- 34 Replies
- 26407 Views
-
Last post by megavolt85