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Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Feb 15, 2020 2:11 am
by Ian Micheal
megavolt85 wrote:TODO:
improve input
add lcd support
add vibration support
remove autosave (autosave can kill your VMU)
add save option to menu
replace opus to wav
any ideas?
main problem is throwing weapons there disabled need mapping i was going to fix this but i could never get it to compile be a simple fix
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Feb 15, 2020 3:11 am
by megavolt85
i'm alredy improve input
ANALOG and DPAD used for direction
A - use main ammo
B - jump
Y - weapons menu
X - use second ammo
START - pause menu
L, R trigger - prev / next second ammo
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Feb 15, 2020 4:30 am
by megavolt85
current progress
improve input
add lcd support (lcd display in VMU)
add vibration support
remove autosave (need fully rewrite save subsystem)
add save option to menu
replace opus to wav (half, need small fixes)
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Feb 15, 2020 6:26 am
by fafadou
@megavolt85 thanks for working on this game
I was worried about the autosave, thanks for remove it if you can.
I have no more ideas, you are working on something that's going very beyond of my wishes ^^
Edit i have a dream ^^ add a "0pvr" image in order to have a ce picture in Dreamcast bios ans dreamshell loader menu.
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Sat Feb 15, 2020 2:42 pm
by The-Amazing-Mr_V
This is awesome
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Mon Feb 17, 2020 3:11 am
by megavolt85

- Снимок экрана_2020-02-17_11-09-48.png (9.81 KiB) Viewed 6232 times
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Mon Feb 17, 2020 3:25 am
by Anthony817
Wow I love the VMU feature!
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Mon Feb 17, 2020 4:46 am
by fafadou
What a lovely teaser @megavolt85 !!
Amazing vmu screen with datas in real time.
A god you are @megavolt85, you'll go so beyond my expectations each time you work on something

Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Mon Feb 17, 2020 7:02 am
by megavolt85
any ideas for keyboard layout?
Re: Hydra Castle Labyrinth Homebrew port [WIP]
Posted: Mon Feb 17, 2020 8:26 am
by fafadou
I don't know what are actually the most common layout.
For me : D-pad -> cross pad keyboard
start -> return pause menu
tab -> items menu
After from it's free as you wish :
space -> attack
e -> jump
d -> throwing weapon selection or maybe each weapon via un number
f -> throwing weapon
Just my feeling, but it's very cool you can add the keyboard
