EXTRA BG MAKER:Does anyone have this tool for Downlod?
- Ian Micheal
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Re: EXTRA BG MAKER:Does anyone have this tool for Downlod?
I uploaded it for you nice you found a site with it to. none of this really can be done with out knowing a bit of coding.
- Xiden
- Developer
- Posts: 2336
- Dreamcast Games you play Online: All the DC games!!
Re: EXTRA BG MAKER:Does anyone have this tool for Downlod?
Do these backgrounds show up automatically once they are on the vmu?
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- Metallic
- Posts: 832
- Dreamcast Games you play Online: Quake 3 Arena
Re: EXTRA BG MAKER:Does anyone have this tool for Downlod?
yes!Xiden wrote:Do these backgrounds show up automatically once they are on the vmu?
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- Rank 9
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- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: EXTRA BG MAKER:Does anyone have this tool for Downlod?
your best bet is to not encode directly 565 but instead rgb565 vq4 with no mips
256x256 can be still fairly small

example of my usual 0GDTEX.PVR

if you want the image to be oriented correctly on the bottom plane, feel free to flip
image used:

256x256 can be still fairly small

example of my usual 0GDTEX.PVR

if you want the image to be oriented correctly on the bottom plane, feel free to flip
image used:

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- Metallic
- Posts: 832
- Dreamcast Games you play Online: Quake 3 Arena
Re: EXTRA BG MAKER:Does anyone have this tool for Downlod?
Do I use PVRViewer tool to make PVR?mrneo240 wrote:your best bet is to not encode directly 565 but instead rgb565 vq4 with no mips
256x256 can be still fairly small
example of my usual 0GDTEX.PVR
if you want the image to be oriented correctly on the bottom plane, feel free to flip
image used:
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- Rank 9
- Posts: 949
- Dreamcast Games you play Online: Available to play any game, working on gathering them.
- Location: East coast, USA
Re: EXTRA BG MAKER:Does anyone have this tool for Downlod?
i like pvrconv ".\pvrconv.exe -gi 666 -v4a -nvm -f .\neodc.bmp" would work great
- BlueCrab
- Developer
- Posts: 845
Re: EXTRA BG MAKER:Does anyone have this tool for Downlod?
In case someone is looking for the Gimp plugin that was mentioned on the first page of the topic, I dug it up off of the KOS website. You can find it here: http://gamedev.allusion.net/random/gimp ... -16.tar.gz
It probably won't be of much help at all, but I figured I'd mention it for completeness...
It probably won't be of much help at all, but I figured I'd mention it for completeness...
- Ian Micheal
- Developer
- Posts: 6277
- Location: USA
- Contact:
Re: EXTRA BG MAKER:Does anyone have this tool for Downlod?
Thank you could not find that anywereBlueCrab wrote:In case someone is looking for the Gimp plugin that was mentioned on the first page of the topic, I dug it up off of the KOS website. You can find it here: http://gamedev.allusion.net/random/gimp ... -16.tar.gz
It probably won't be of much help at all, but I figured I'd mention it for completeness...

- Roel
- Developer
- Posts: 350
- Location: Netherlands
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Re: EXTRA BG MAKER:Does anyone have this tool for Downlod?
Code: Select all
Código:
/ * Simples RGB888 -> PVR RGB565 (RETÂNGULO) | <BR> 2019 * /
enum ImgDimension {
DIM_16X16 = 0x10,
DIM_32X32 = 0x20,
DIM_64X64 = 0x40,
DIM_128X128 = 0x80
};
void RGB888ToRGB565 (enum ImgDimension eImgDimension, uint8_t * pRGB888, uint8_t ** pRGB565, int * nRGB565Size) {
uint8_t GBIX_HEADER [] = {'G', 'B', 'Eu', 'X', 0x08, 0x00, 0x00, 0x00, 0x9A, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
uint8_t PVRT_HEADER [] = {'P', 'V', 'R', 'T', 0x00, 0x00, 0x00, 0x00, 0x01, 0x09, 0x00, 0x00, eImgDimension, 0x00, eImgDimension, 0x00};
uint32_t nHdrSz = (tamanho de (GBIX_HEADER) + tamanho de (PVRT_HEADER));
uint32_t nImgSz = (2 * (eImgDimension * eImgDimension));
uint32_t nTmpSz = (nHdrSz + nImgSz);
uint8_t * pTmp = malloc (nTmpSz);
uint8_t * p = pTmp;
int i;
// define o tamanho dos dados da imagem
PVRT_HEADER [4] = (nImgSz & 0xFF);
PVRT_HEADER [5] = ((nImgSz >> 0x08) & 0xFF);
PVRT_HEADER [6] = ((nImgSz >> 0x10) & 0xFF);
PVRT_HEADER [7] = ((nImgSz >> 0x18) & 0xFF);
// copia o cabeçalho do GBIX
memmove (p, GBIX_HEADER, sizeof (GBIX_HEADER));
p + = sizeof (GBIX_HEADER);
// copia o cabeçalho do PVRT
memmove (p, PVRT_HEADER, sizeof (PVRT_HEADER));
p + = sizeof (PVRT_HEADER);
// faz a conversão
for (i = 0; i <(eImgDimension * eImgDimension); i ++) {
uint16_t nR = (((* pRGB888 ++ >> 3) & 0x1F) << 11);
uint16_t nG = (((* pRGB888 ++ >> 2) & 0x3F) << 5);
uint16_t nB = ((* pRGB888 ++ >> 3) e 0x1F);
uint16_t nRGB565 = (nR | nG | nB);
* p ++ = (nRGB565 e 0xFF);
* p ++ = ((nRGB565 >> 8) e 0xFF);
}
* nRGB565Size = nTmpSz;
* pRGB565 = pTmp;
}
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