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Re: Homebrew menu tutorial
Posted: Tue Apr 21, 2020 3:38 am
by Ian Micheal
Here is all the themes for sbi
http://web.archive.org/web/200408092155 ... wse&Themes
lots of them
Just rename sbt to zip then open get files out etc
Re: Homebrew menu tutorial
Posted: Tue Apr 21, 2020 3:39 am
by SMiTH
who the hell is randy davis? who are the revolution gamers & the cross figure group & u2k? who is XeroX? these are the real questions...

Re: Homebrew menu tutorial
Posted: Tue Apr 21, 2020 3:43 am
by Ian Micheal
this theme got nothing to do with jeffma
was called greencast
Just rename it sbt not zip to use with sbi builder
Re: Homebrew menu tutorial
Posted: Tue Apr 21, 2020 3:47 am
by Ian Micheal
SMiTH wrote:
who the hell is randy davis? who are the revolution gamers & the cross figure group & u2k? who is XeroX? these are the real questions...

Why did rand lind hang around ngemu forum
https://www.ngemu.com/members/rand-linden.2660/
http://web.archive.org/web/200408092155 ... wse&Themes like 30 themes there for sbi
Re: Homebrew menu tutorial
Posted: Tue Apr 21, 2020 3:48 am
by SMiTH
idk what are your thoughts?
Re: Homebrew menu tutorial
Posted: Tue Apr 21, 2020 3:50 am
by Ian Micheal
SMiTH wrote:ya lol
Rand Linden posted Feb 2, 2006 2006 ??? last post there
61 - 77 of 77 Posts
Rand Linden
Registered
Joined Oct 12, 2001
70 Posts
#63 • Feb 2, 2006
clouds bro said:
Ive never heard of him before as my knowledge on the programmers is still average really, but google is my friend
BTW Rand, Bleem was a nice piece of work IMO.
Thanks, although bleem had it's pros and cons, like most software.
"bleem" and "bleemCast" were just the latest projects you never heard of
Unfortunately, it seems the legal precedents have already been forgotten around many places.
I also worked on "The 64 Emulator" and "The 64 Emulator II" for Amiga years before.
and "Dragon's Lair" and "Dragon's Lair: Escape from Singe's Castle" for Amiga
and "Pocket Filer 64", "Pocket Filer 128" and "Pocket Office" for Commodore 64 and Commodore 128
and ... well, a bunch of other stuff.
Lately I've been doing mobile game development.
pretty strange post dont you think in 2006
Re: Homebrew menu tutorial
Posted: Tue Apr 21, 2020 3:54 am
by Ian Micheal
SMiTH wrote:idk what are your thoughts?
It's him there easy to spot
He always does this and talking on one line then
types on a line by it's self and so on ..
crazy thing is i do that to lol
From working on the c64 i think were you did this type of thing lol
Re: Homebrew menu tutorial
Posted: Tue Apr 21, 2020 3:56 am
by SMiTH
ian pls post your theory in tinfoil thread so we can finally solve this damn puzzle
Re: Homebrew menu tutorial
Posted: Tue Apr 21, 2020 5:28 am
by ShindouGo
In any case, I don't regret having posted this message on the forum because I learned a lot

Thanks to you 2, I'm going to take a closer look at all this and I hope to succeed in doing what I want

Do you think there is a way to use this kind of compilation to add Scummvm ?
I would like to make one or more dreamcast compilation with Scummvm only with games in French.
Edit : I really thought that the Sbiffy site was definitely dead ...
Shame on me, I hadn't even thought about going to archive.org

Re: Homebrew menu tutorial
Posted: Tue Apr 21, 2020 5:34 am
by SMiTH
I have never messed with scummvm. doesn't scummvm have a menu itself? you might be able to use its menu for multiple games then link that in whatever multidisk menu you choose?