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Re: Homebrew menu tutorial

Posted: Tue Apr 21, 2020 3:38 am
by Ian Micheal
Here is all the themes for sbi http://web.archive.org/web/200408092155 ... wse&Themes

lots of them
fore.png
Just rename sbt to zip then open get files out etc

Re: Homebrew menu tutorial

Posted: Tue Apr 21, 2020 3:39 am
by SMiTH
Ian Micheal wrote:Here is all the themes for sbi http://web.archive.org/web/200408092155 ... wse&Themes

lots of them
who the hell is randy davis? who are the revolution gamers & the cross figure group & u2k? who is XeroX? these are the real questions...

:lol:

Re: Homebrew menu tutorial

Posted: Tue Apr 21, 2020 3:43 am
by Ian Micheal
fore.png
this theme got nothing to do with jeffma
DreamInducer_Greencast.zip
(490.82 KiB) Downloaded 308 times
was called greencast

Just rename it sbt not zip to use with sbi builder

Re: Homebrew menu tutorial

Posted: Tue Apr 21, 2020 3:47 am
by Ian Micheal
SMiTH wrote:
Ian Micheal wrote:Here is all the themes for sbi http://web.archive.org/web/200408092155 ... wse&Themes

lots of them
who the hell is randy davis? who are the revolution gamers & the cross figure group & u2k? who is XeroX? these are the real questions...

:lol:
Why did rand lind hang around ngemu forum

https://www.ngemu.com/members/rand-linden.2660/

http://web.archive.org/web/200408092155 ... wse&Themes like 30 themes there for sbi

Re: Homebrew menu tutorial

Posted: Tue Apr 21, 2020 3:48 am
by SMiTH
idk what are your thoughts?

Re: Homebrew menu tutorial

Posted: Tue Apr 21, 2020 3:50 am
by Ian Micheal
SMiTH wrote:ya lol

Rand Linden posted Feb 2, 2006 2006 ??? last post there
61 - 77 of 77 Posts


Rand Linden
Registered
Joined Oct 12, 2001
70 Posts
#63 • Feb 2, 2006
clouds bro said:
Ive never heard of him before as my knowledge on the programmers is still average really, but google is my friend
BTW Rand, Bleem was a nice piece of work IMO.
Thanks, although bleem had it's pros and cons, like most software.

"bleem" and "bleemCast" were just the latest projects you never heard of ;-)

Unfortunately, it seems the legal precedents have already been forgotten around many places.

I also worked on "The 64 Emulator" and "The 64 Emulator II" for Amiga years before.

and "Dragon's Lair" and "Dragon's Lair: Escape from Singe's Castle" for Amiga

and "Pocket Filer 64", "Pocket Filer 128" and "Pocket Office" for Commodore 64 and Commodore 128

and ... well, a bunch of other stuff.

Lately I've been doing mobile game development.
pretty strange post dont you think in 2006

Re: Homebrew menu tutorial

Posted: Tue Apr 21, 2020 3:54 am
by Ian Micheal
SMiTH wrote:idk what are your thoughts?
It's him there easy to spot

He always does this and talking on one line then

types on a line by it's self and so on ..

crazy thing is i do that to lol

From working on the c64 i think were you did this type of thing lol

Re: Homebrew menu tutorial

Posted: Tue Apr 21, 2020 3:56 am
by SMiTH
ian pls post your theory in tinfoil thread so we can finally solve this damn puzzle

Re: Homebrew menu tutorial

Posted: Tue Apr 21, 2020 5:28 am
by ShindouGo
In any case, I don't regret having posted this message on the forum because I learned a lot ;)
Thanks to you 2, I'm going to take a closer look at all this and I hope to succeed in doing what I want :)
Do you think there is a way to use this kind of compilation to add Scummvm ?
I would like to make one or more dreamcast compilation with Scummvm only with games in French.

Edit : I really thought that the Sbiffy site was definitely dead ...
Shame on me, I hadn't even thought about going to archive.org :)

Re: Homebrew menu tutorial

Posted: Tue Apr 21, 2020 5:34 am
by SMiTH
I have never messed with scummvm. doesn't scummvm have a menu itself? you might be able to use its menu for multiple games then link that in whatever multidisk menu you choose?