I think it was once thought it would make it's way over, but I can imagine that lack of a second stick would be a ball acheZBen476 wrote:Would a Max Payne port work for the DC?
What games would be a good fit to be ported to DC?
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- Doom
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Re: What games would be a good fit to be ported to DC?
https://youtu.be/XcyBq8vZ3Yg <----- Dreamcast gameplay videos
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- minority
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Re: What games would be a good fit to be ported to DC?
Ian Micheal wrote:cast128dreams wrote:
We have gldc opengl1.2 subset SDL old 1.2 etc
Lot of these so called portable games you need to port the deps and libs first to even start looking at them..
Dont want be a debbie downer But porting from source code i have done many times it turns in to years of work to get any speed out of it..
Dreamcast does not act like a pc only has a 8kb cache
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- minority
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Re: What games would be a good fit to be ported to DC?
you seem to be developer right?...i think we need a new light weight new dev engine for proper 3d for dreamcast ; )Ian Micheal wrote:cast128dreams wrote:
We have gldc opengl1.2 subset SDL old 1.2 etc
Lot of these so called portable games you need to port the deps and libs first to even start looking at them..
Dont want be a debbie downer But porting from source code i have done many times it turns in to years of work to get any speed out of it..
Dreamcast does not act like a pc only has a 8kb cache
- Ian Micheal
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Re: What games would be a good fit to be ported to DC?
https://simulant-engine.appspot.com/ very active discord with dev's withe this enginecast128dreams wrote:you seem to be developer right?...i think we need a new light weight new dev engine for proper 3d for dreamcast ; )Ian Micheal wrote:cast128dreams wrote:
We have gldc opengl1.2 subset SDL old 1.2 etc
Lot of these so called portable games you need to port the deps and libs first to even start looking at them..
Dont want be a debbie downer But porting from source code i have done many times it turns in to years of work to get any speed out of it..
Dreamcast does not act like a pc only has a 8kb cache
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- noob
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Re: What games would be a good fit to be ported to DC?
If I'm not mistaken the game was originally going to be made for the DC. I don't remember why it was cancelled, though. In any case, it could become one of those ports like Quake and Unreal where you could easily use the keyboard and mouse addons. But then again, what would be the point if you can play perfectly on PC?Dreamcastnews wrote:I think it was once thought it would make it's way over, but I can imagine that lack of a second stick would be a ball acheZBen476 wrote:Would a Max Payne port work for the DC?
My vote also goes for Silent Hill, as someone stated before. A decent SH1 port, maybe even a SH2 one, would be very nice.
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- minority
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Re: What games would be a good fit to be ported to DC?
ian haven't seen your work before .both are looking fanatic for dreamcast .I have two questions.1)is this engine based on APIS SDK katana tools ? 2)why only 8 m ram used and 5 (on spaceship) ..Did you used main ram as video ram ?I think why can catch more fps tweeking ram attributes if u didnt maxed it out ....IMPRESSING WORK by the way .I will subbed to your channel.
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Re: What games would be a good fit to be ported to DC?
These are by freakdave and simulant engine this is kos opengl free toolscast128dreams wrote:ian haven't seen your work before .both are looking fanatic for dreamcast .I have two questions.1)is this engine based on APIS SDK katana tools ? 2)why only 8 m ram used and 5 (on spaceship) ..Did you used main ram as video ram ?I think why can catch more fps tweeking ram attributes if u didnt maxed it out ....IMPRESSING WORK by the way .I will subbed to your channel.
my work is at my channel.. i showed these to show there is a engine and full lot of devs at that discord I'm a member there..
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- dark night
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Re: What games would be a good fit to be ported to DC?
Silent Hill 2 may be too much and it would also require either the source code (which actually posed a problem to the developers of the Silent Hill HD Collection back in the day) or reverse engineer some version of Silent Hill 2. I believe the folks of the Enhanced Edition project did a lot of work with the PC version, but I'm not sure that would be enough to take that particular game to the Dreamcast. It would be a huge amount of work anyway.ZBen476 wrote:My vote also goes for Silent Hill, as someone stated before. A decent SH1 port, maybe even a SH2 one, would be very nice.
In the case of the first Silent Hill, not only it's a lesser game in scope, also that reverse engineering through Ghidra (they also mention IDA Pro) in the Silent Hill Community seems to be underway. But still not to the point to convert the game to other platforms I believe. So I suppose we have to wait a little longer for that to be possible. Probably when a PC port is done, the likes of what have been done with similar cases like Super Mario 64 or Driver 2, then this will become a porting possibility too. Unfortunately the bleemed version is very glitched and also not fully completable.
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Re: What games would be a good fit to be ported to DC?
Dreamcastnews wrote:I think it was once thought it would make it's way over, but I can imagine that lack of a second stick would be a ball acheZBen476 wrote:Would a Max Payne port work for the DC?
Only way I could see it really working well is with keyboard/mouse support tbh..would run more like the pc one anyways I imagine so implementation of the control scheme as I imagine is hard but would ultimately make it a actual playable experience

Dreamcast:PAL,Model 1,VGA Box
Twitch.tv/Blaz3dRunner
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- shadow
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Re: What games would be a good fit to be ported to DC?
A tool that would allow to also port the naomi games easily would be awesome.
A running smoothly running version of sega rallye 2 would be great.
And the first part of zero gunner was also a great addition.
A running smoothly running version of sega rallye 2 would be great.
And the first part of zero gunner was also a great addition.
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