Re: What games would be a good fit to be ported to DC?
Posted: Mon Nov 30, 2020 4:43 pm
by ZBen476
Dreamcastnews wrote:
ZBen476 wrote:Would a Max Payne port work for the DC?
I think it was once thought it would make it's way over, but I can imagine that lack of a second stick would be a ball ache
If I'm not mistaken the game was originally going to be made for the DC. I don't remember why it was cancelled, though. In any case, it could become one of those ports like Quake and Unreal where you could easily use the keyboard and mouse addons. But then again, what would be the point if you can play perfectly on PC?
My vote also goes for Silent Hill, as someone stated before. A decent SH1 port, maybe even a SH2 one, would be very nice.
Re: What games would be a good fit to be ported to DC?
Posted: Mon Nov 30, 2020 5:11 pm
by cast128dreams
ian haven't seen your work before .both are looking fanatic for dreamcast .I have two questions.1)is this engine based on APIS SDK katana tools ? 2)why only 8 m ram used and 5 (on spaceship) ..Did you used main ram as video ram ?I think why can catch more fps tweeking ram attributes if u didnt maxed it out ....IMPRESSING WORK by the way .I will subbed to your channel.
Re: What games would be a good fit to be ported to DC?
Posted: Mon Nov 30, 2020 5:33 pm
by Ian Micheal
cast128dreams wrote:ian haven't seen your work before .both are looking fanatic for dreamcast .I have two questions.1)is this engine based on APIS SDK katana tools ? 2)why only 8 m ram used and 5 (on spaceship) ..Did you used main ram as video ram ?I think why can catch more fps tweeking ram attributes if u didnt maxed it out ....IMPRESSING WORK by the way .I will subbed to your channel.
These are by freakdave and simulant engine this is kos opengl free tools
my work is at my channel.. i showed these to show there is a engine and full lot of devs at that discord I'm a member there..
Re: What games would be a good fit to be ported to DC?
Posted: Tue Dec 01, 2020 8:20 am
by Wesker
ZBen476 wrote:My vote also goes for Silent Hill, as someone stated before. A decent SH1 port, maybe even a SH2 one, would be very nice.
Silent Hill 2 may be too much and it would also require either the source code (which actually posed a problem to the developers of the Silent Hill HD Collection back in the day) or reverse engineer some version of Silent Hill 2. I believe the folks of the Enhanced Edition project did a lot of work with the PC version, but I'm not sure that would be enough to take that particular game to the Dreamcast. It would be a huge amount of work anyway.
In the case of the first Silent Hill, not only it's a lesser game in scope, also that reverse engineering through Ghidra (they also mention IDA Pro) in the Silent Hill Community seems to be underway. But still not to the point to convert the game to other platforms I believe. So I suppose we have to wait a little longer for that to be possible. Probably when a PC port is done, the likes of what have been done with similar cases like Super Mario 64 or Driver 2, then this will become a porting possibility too. Unfortunately the bleemed version is very glitched and also not fully completable.
Re: What games would be a good fit to be ported to DC?
Posted: Tue Dec 01, 2020 9:16 am
by BlazedRunner
Dreamcastnews wrote:
ZBen476 wrote:Would a Max Payne port work for the DC?
I think it was once thought it would make it's way over, but I can imagine that lack of a second stick would be a ball ache
Only way I could see it really working well is with keyboard/mouse support tbh..would run more like the pc one anyways I imagine so implementation of the control scheme as I imagine is hard but would ultimately make it a actual playable experience
Re: What games would be a good fit to be ported to DC?
Posted: Tue Dec 01, 2020 9:54 am
by xjanx
A tool that would allow to also port the naomi games easily would be awesome.
A running smoothly running version of sega rallye 2 would be great.
And the first part of zero gunner was also a great addition.