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Re: GDMENU Card Manager
Posted: Fri Feb 12, 2021 4:40 pm
by sonik
Big update. Been working on it for some time.
Now it supports windows, linux and osx.
Added a 0GDTEX.PVR viewer.
It can also detect if you have the correct CodeBreaker image.
Menu is now created in GDI format. This way it will boot on non-MilCD compatible dreamcast.
Re: GDMENU Card Manager
Posted: Sat Feb 13, 2021 7:05 pm
by Cypress
Hi, i've tested it tonight, it is really great tool.
Preload is very usefull, it shown that 2 files was corrupted on my SD card, i wasn't aware of before

Rename function are cool too.
Thank you for your work, keep up.
Re: GDMENU Card Manager
Posted: Sun Feb 14, 2021 8:32 pm
by deluxux
Working great, thanks for this!
Re: GDMENU Card Manager
Posted: Fri Feb 19, 2021 7:27 am
by sai
Thanks sonik, this looks great.
I was about to code a 0GDTEX.pvr injector but you've already made one, so would you release the src? Do you habe any plans to integrate it into the manager?
I'm about to set up a REST-API for retrieving box covers, so your manager could fetch covers, possibly filtering by region and name, if this can be extracted from the .gdi, and inject them.
I might just do a fork if you're not into it.
Re: GDMENU Card Manager
Posted: Fri Feb 19, 2021 8:43 am
by sonik
Hi!
I have no plans on doing a injector on the manager.
Actually it's not a injector. It needs to extract and rebuild the gdi (and only works with gdi).
Long time I don't use it. Will test and see if it still works. Can release the source later.
Re: GDMENU Card Manager
Posted: Fri Feb 19, 2021 1:32 pm
by sai
Oh so It basically does the same as the batch files, just chained togheter. I'd be happy to have a look at the source because my C# is rusty as hell.
Re: GDMENU Card Manager
Posted: Sat Mar 13, 2021 8:30 am
by sonik
sai wrote:Oh so It basically does the same as the batch files, just chained togheter. I'd be happy to have a look at the source because my C# is rusty as hell.
Here's the code. It's provided as is.
I used it long time ago. From what I remember it can extract the trexture and convert to png on same folder as gdi. can also read a png from same folder and convert to pvr and rebuild the gdi.
It's just a fancy front end to the various apps involved.
Re: GDMENU Card Manager
Posted: Tue Apr 13, 2021 10:37 am
by zerodark
Hello
Thank you very much for all the work done!
I own a mac but I don't know much about programming and I can't run GDMENU on mac
any help or guide on how to achieve
Thanks
Re: GDMENU Card Manager
Posted: Wed Apr 14, 2021 7:53 am
by sonik
zerodark wrote:Hello
Thank you very much for all the work done!
I own a mac but I don't know much about programming and I can't run GDMENU on mac
any help or guide on how to achieve
Thanks
Hi!
I don't have access to a mac and I really have no clue on how to use one.
Please take a look at this topic
https://github.com/sonik-br/GDMENUCardManager/issues/4
Re: GDMENU Card Manager
Posted: Thu Apr 29, 2021 9:32 am
by Valkyr1983
Does this tool do the same thing as madsheeps where it creates a game list so it doesnt have to parse through all the folders at launch? My SD card of 300 games takes forever to load, Madsheeps is supposed to cache the list if i have Menu option checked but it doesnt seem to be working, so looking for alternative. Using that other tool I already have my gdmenu as disc 01, all my others as folders 02 through 299, etc
and all the gdi files are named disc.gdi and have a name.txt folder in them
thanks!