VincentNL wrote:You are doing an amazing work!
If you encounter more game which are not listed please keep up reporting or send me a PM

Ok no prob. Thank you for the great set of tools. I do have more games to report. Ill still reiterate some.
Virtua striker 2 - ( players have to be manually assembled and lod are packed in same file making it kinda impossible without spending lots of time on it. Stages are easy to assemble as it seems it piece keeps its x,y,z coordinates, just load piece by pice.)
Daytona usa 2001 - Stages same as virtua striker 2 just go down the list and assemble piece by piece. Car body actually have multiple copies per file(probably for "multitexture purpose") but are to assemble since like the tracks remember x,y,z coordinates.
Ah my goddess stay on fighting wings(dreamcast) - The stages/ backgrounds are super easy since most of them seem to be saved as one piece including shadows and load all at once(need to test further). The character on the other hand have to be assembled and it seems the faces use morph targets for animation , so lots of copies. They seem to be really high poly(4K to 6K triangles).
Cyber angel mahjong - Shangri la (dreamcast) - seems to partially use it. Uses it for the tiles , table , skybox and some stick but cant seem to get the characters with the tools.