The character data is in the r2000.iff (i kinda thought it was because it looked similar to character data that i have seen in other games b4) i just used a memory editor and null dc to find the hex and modified the character data to see if that is what it was. and yup it is.fraggle200 wrote:![]()
![]()
![]()
at least you know you're on the right track.
I had another shot in Ghidra with the R2000.IFF file when I had a few minutes and I'm still not turning much up, code wise. Which leads me to 1 of 2 thoughts. either I've not found the correct decompiler for it yet or it is just a roster/stadium file that lists players and stadiums and nothing more and there's a binary somewhere else that references it and does something with that data. there's an awful lot of wasted space in the file if that was the case though so I'm sure there must be more to it. another issue is that *.IFF is a catch all file type so it could be used for any thing with any means under any circs so it's harder to pin it down to what exactly it's trying to do rather than just list players/stadium.
where did you get the char data? another file?
good thing is that the character data and roster names are all in order.
next part would be a process of creating custom player character data (in memory editor then copy hex etc)
I think there is much more stuff in the r2000.iff file than just player names and character data.
Here is Mike Gruttadauria after name changed to BIGSUMBITCH..lol
