Marvel VS. Capcom 2 TheWhiteDevil27 Mix

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TheWhiteDevil27
undertow
Posts: 26

Re: Marvel VS. Capcom 2 TheWhiteDevil27 Mix

Post by TheWhiteDevil27 »

Ian Micheal wrote:
TheWhiteDevil27 wrote:
Ian Micheal wrote:test encoded file in the player
adxloopplayer.png
very easy really can check if the adx loops
once you set the loop point or encode with loop all
Use the included playing to check looping

help is like all windows programs since windows 95
adxloop1help.png


I dont know what your doing wrong

included working sample loop that works

Some games the loop points must match the music your taking out why i said loop at the music your taking out load it in the included player get the info and match it..

Sorry not going into how to do this or that it's not my field there are better people that hack game i code homebrew that runs native on the dreamcast not hack games..

I was only providing you with the tools to do so..
My adx files loop in the ADX player but in the game they don't loop. Why is it happening?
Game must have exact size loop points or length of music ..

The song you replace load in the player see the size and time you might have to match it ..??

I dont know why each game is not the same find a another version of the game where it's hacked and loops and examine the music files ..

This is your project not mine
Ok then.
But the tutorial on making a custom MVC2 mix on zachd.com doesn't say that.
So, I guess I might have to cancel version 2 of my MVC2 mix then.....

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Ian Micheal
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Re: Marvel VS. Capcom 2 TheWhiteDevil27 Mix

Post by Ian Micheal »

Maybe try this seems to have looping music and fixed

https://drive.google.com/file/d/1FWzF5n ... sxxhb/view



No idea sorry not tried to hack the game my self dont have the interest got too many other projects people are waiting for..

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Ian Micheal
Developer
Posts: 6276
Location: USA
Contact:

Re: Marvel VS. Capcom 2 TheWhiteDevil27 Mix

Post by Ian Micheal »

Use the one i first gave command line

When you convert the songs to adx, it shows you a number.
After the song is done converting, type:

adxencd song -lps0 -lpe NUMBER

replace “song” with whatever the track is (adx_s000, adx_selc, etc.), and “NUMBER” with the number that adxencd spit out when you made your adx.
That should make your adx loop.

you can do it that way

All this is sega sdk stuff never meant to be user freindly

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