GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0

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kremiso
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Posts: 966

Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0

Post by kremiso »

Ian Micheal wrote:Got cdda working as the adf files data loading is in virtual file system loading will not effect playing cd music.. also got button combo to turn off or on etc.. so this work really well with games with no music from the start..
this is an amazing add Ian
It could help a lot a couple of big titles
Bubble n Squeak, i remember you can turn off music in options, and the game runs little smooth
same for Ruff n Tumble, but in this case there is no cd32 version to grab the cdda

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DC-One
rebel
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Location: Germany

Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0

Post by DC-One »

Hey, nice work. Could you do a UFO Enemy Unknown Version? :P

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Ian Micheal
Developer
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Location: USA
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Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0

Post by Ian Micheal »

kremiso wrote:
Ian Micheal wrote:Got cdda working as the adf files data loading is in virtual file system loading will not effect playing cd music.. also got button combo to turn off or on etc.. so this work really well with games with no music from the start..
this is an amazing add Ian
It could help a lot a couple of big titles
Bubble n Squeak, i remember you can turn off music in options, and the game runs little smooth
same for Ruff n Tumble, but in this case there is no cd32 version to grab the cdda
but i can add the amiga normal music back using cdda hehe on emulators cdda will not sure much effect on hardware where these drop 2 to 5fps it brings it a bit .. course if i disable sound only have cdda the things blazing fast.. ..

sound is taking 31% cpu time every cycle..

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Ian Micheal
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Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0

Post by Ian Micheal »

New TIny bubble bobble thanks to kremiso for the conversion

Video below gdemu image
Fast loading :)
Attachments
3d-box (3).png
3d-box (3).png (72.34 KiB) Viewed 3857 times
tinbubble[4.0]autoport].rar
(2.92 MiB) Downloaded 221 times
amiga.png
Last edited by Ian Micheal on Mon Nov 22, 2021 3:48 pm, edited 1 time in total.

kremiso
Rank 9
Posts: 966

Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0

Post by kremiso »

fast n furious 8-)
i don't know why they used such a long-time decompacting file on the original

i'll check about Xenon2, cool idea, seems doable :)

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marchegiano
Quad Damage
Posts: 197
Dreamcast Games you play Online: none yet, didn't realize this was around. Figuring it all out, but I still have my DC and games.

Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0

Post by marchegiano »

I had a rough time with Elvira The Arcade Game so I popped over to p-uae on retroarch and that failed the same exact way. Both emus got to a splash screen for Flair and refused to load beyond it. I could hear the music but the graphic never came. However on winuae it seemed to play just fine but also I have winuae paired with a .hla file instead of .adfs (it's a two disk game). I don't actually know what a .hla is myself.

This isn't a request really, y'all have been putting out some really great games and some of them I'd never heard of so I don't want anyone to stop what they're doing I was just kinda giving a heads up.

kremiso
Rank 9
Posts: 966

Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0

Post by kremiso »

marchegiano wrote:...I have winuae paired with a .hla file instead of .adfs (it's a two disk game). I don't actually know what a .hla is myself.
.lha maybe?
packed archives, like .zip on Windows
they can contain ie all the extracted files from an AmigaDOS gamedisk(s), or directly an .adf file, or an hard disk installed game image/directory;
some Windows multi-packers can unpack also Amiga .lha archives, like PeaZip :
https://peazip.github.io

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Ian Micheal
Developer
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Location: USA
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Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0

Post by Ian Micheal »

on work bench you can install lha archive unpacker and install to ram disk lha archives native on amiga.. This can be done on 3.5 2mb version i have done it.. Maybe i do a video to show this.. but with work bench on uae4all 3.5 menu version you can run work bench then install apps and games in a ram disk and run them .. lha program to install on work bench with the ram disk it acts like HDD to do this.. course when you turn it off it's gone.. but it's possible .. This is not for autoboot which was for easy use for people and to create auto like ports for dreamcast.. LHA is normal to use on amiga with work bench and the unpacker to install programs. not on the windows side..

kremiso
Rank 9
Posts: 966

Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0

Post by kremiso »

DC-One wrote:Hey, nice work. Could you do a UFO Enemy Unknown Version? :P
ouch, this is a 5 disks game, maybe a non autoboot version could be made
i mean shortening some boot loading if possible

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marchegiano
Quad Damage
Posts: 197
Dreamcast Games you play Online: none yet, didn't realize this was around. Figuring it all out, but I still have my DC and games.

Re: GDEMU/CDR AMIGA AUTOPORT COLLECTION ASB UAE4all 4.0

Post by marchegiano »

kremiso wrote:
marchegiano wrote:...I have winuae paired with a .hla file instead of .adfs (it's a two disk game). I don't actually know what a .hla is myself.
.lha maybe?
packed archives, like .zip on Windows
they can contain ie all the extracted files from an AmigaDOS gamedisk(s), or directly an .adf file, or an hard disk installed game image/directory;
some Windows multi-packers can unpack also Amiga .lha archives, like PeaZip :
https://peazip.github.io
:lol: My mistake, yes it is a lha.

Thanks for the info bud!

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