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Re: Xash3D (Half-Life compatible engine) port

Posted: Thu Sep 05, 2024 4:40 pm
by Sonic1994DC
maximqad wrote: Sun Sep 01, 2024 1:29 pm Well, this is a bit of self-advertisement.
I’m currently working on porting xash to Dreamcast, so our Dreamcast brothers can have proper half life with mod support and net play.

Currently in early stages, this is running on 32MB RAM with SDL 1.2 and gldc.
Project roadmap:
Implement properly accelerated rendering via gldc
Multiplayer (via modem or BBA)
Mod support with custom code (dlls).

A few screenshots are:
9E153790-1585-4D59-8F14-F7C53B0E79E9.png

C452EE19-B76B-4567-B713-072962A71B9F.png
Finally more BBA supported games. Love it, plus mic support will be awesome to see

Re: Xash3D (Half-Life compatible engine) port

Posted: Thu Sep 05, 2024 8:10 pm
by Anthony817
I was wondering if mic support could even be supported last night. Man would love to see that!

Re: Xash3D (Half-Life compatible engine) port

Posted: Mon Sep 09, 2024 4:44 am
by maximqad
Minor updates:
Currently I’m working on saving memory, since some tex and models doesn’t fit to VRAM (I am saying about PC assets), for HLDC models renderer needs to be modified for support PVR textures, since I’m noob at rendering and OpenGL stuff, it will become a while, but if someone wants to help me. Here’s git repo.
https://github.com/maximqaxd/xash3d-fwgs_dc
And….
Screenshot progress, for what I’ve done for 2 days:
https://streamable.com/fidar0 (Train ride, CD audio enabled)
Networking test 2:
87213FF6-AEDB-47F7-B9D1-D6C9728E3E6D.png
Models enabled:
C10698EB-56CB-4503-BB38-3D7A3562E51C.png

Re: Xash3D (Half-Life compatible engine) port

Posted: Mon Sep 09, 2024 6:30 pm
by w_glow
Great job, man👍! This project of yours is very promising💥

Re: Xash3D (Half-Life compatible engine) port

Posted: Mon Sep 09, 2024 7:27 pm
by Scrivani
Awesome!!

Re: Xash3D (Half-Life compatible engine) port

Posted: Mon Sep 09, 2024 8:10 pm
by clipjamm
Let me see if I can help..

Re: Xash3D (Half-Life compatible engine) port

Posted: Tue Sep 10, 2024 5:49 pm
by w_glow
maybe this will be usefull to you:
https://github.com/FaucetDC/hldc-sdk

Re: Xash3D (Half-Life compatible engine) port

Posted: Thu Sep 12, 2024 9:24 pm
by Ownski
Awesome job Max! I've followed your work when you posted the xash3d xbox videos on youtube. How's this project going? If you're stuck or can't dedicate a lot of time then reach out on here, lots of talented developers!

Re: Xash3D (Half-Life compatible engine) port

Posted: Fri Sep 13, 2024 3:35 am
by fafadou
@maximqad, if I understand well, he's looking for testers.

Re: Xash3D (Half-Life compatible engine) port

Posted: Fri Sep 13, 2024 5:38 am
by maximqad
Ownski wrote: Thu Sep 12, 2024 9:24 pm Awesome job Max! I've followed your work when you posted the xash3d xbox videos on youtube. How's this project going? If you're stuck or can't dedicate a lot of time then reach out on here, lots of talented developers!
Hi! Thanks! MP is basically playable and could be tested on 32 MB. Unfortunately SP campaign is running of VRAM, but could be played if resolution is down to 320x240.